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Sponsorship & Advertising - United States

United States
  • In the United States, revenue in the Sponsorship & Advertising market market is projected to reach US$194.0m in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 3.73%, resulting in a projected market volume of US$232.9m by 2029.
  • Although most revenue is generated China, the projected market volume in the United States is US$288.9m in 2024.
  • The average revenue per user (ARPU) in the United States is expected to amount to US$0.6.
  • In the United States, the sponsorship and advertising landscape in eSports is rapidly evolving, with brands increasingly targeting younger, tech-savvy audiences.

Definition:

Esports Sponsorship & Advertising refers to the marketing and promotional activities within the competitive gaming industry, where brands engage with the esports audience by sponsoring teams, tournaments, players, or events, and through targeted advertising across various digital platforms. This market leverages the global popularity of esports, reaching millions of engaged fans through live-streaming platforms, social media, and in-game advertising. It encompasses a range of strategies, from brand placement and endorsements to integrated campaigns that enhance visibility and consumer interaction. The goal is to connect with a young, tech-savvy audience, driving brand awareness and loyalty in a rapidly growing, highly dynamic sector.

Additional information:

The market comprises ad spendings. Sales channel data shows online revenues. All monetary figures refer to the annual gross revenue.
Key players of the market include companies or teams such as FaZe, Cloud9 or TSM.
For more information on the data displayed, use the info button right next to the boxes.

In-Scope

  • Deals for sponsoring an Esport event
  • Product Placement
  • Sponsoring Esport Teams
  • Payments by brands for the use of the Esport Team
  • Advertising sold as part of a sponsorship package

Out-Of-Scope

  • Sponsorship outside of the Esports ecosystem
  • Advertising outside of the Esports ecosystem
Esports: market data & analysis - Cover

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Esports: market data & analysis

Study Details

    Ad Spending

    Most recent update: Aug 2024

    Source: Statista Market Insights

    Most recent update: Aug 2024

    Source: Statista Market Insights

    Analyst Opinion

    The eSports market in the United States is seeing minimal growth due to factors such as increasing sponsorships and advertising, rising popularity among consumers, and the convenience of online platforms. The market's growth rate is impacted by the increasing competition and saturation within the industry.

    Customer preferences:
    As the eSports market continues to grow, there has been a noticeable shift in consumer preferences towards more personalized and immersive experiences. This has led to an increase in demand for targeted and interactive advertising, as well as partnerships between eSports teams and brands that align with their values and appeal to their fan base. Additionally, the rise of influencer marketing in the eSports space has become a key strategy for brands looking to reach a highly engaged and tech-savvy audience. These changes reflect a cultural shift towards a more authentic and genuine approach to advertising, driven by the growing influence and purchasing power of younger generations in the United States.

    Trends in the market:
    In the United States, the eSports market is experiencing a surge in sponsorship and advertising, with major brands like Coca-Cola, Intel, and Red Bull investing heavily in the industry. This trend is expected to continue as the eSports audience continues to grow and become more diverse. As a result, we can expect to see an increase in partnerships between eSports teams and brands, as well as more creative and targeted advertising strategies. This trend is significant as it not only brings in revenue for both the eSports industry and brands, but also solidifies the legitimacy and mainstream acceptance of eSports. Additionally, it opens up opportunities for smaller brands to enter the market and reach a highly engaged and loyal audience. However, this trend may also lead to concerns about the commercialization of eSports and the potential impact on the integrity of competitions.

    Local special circumstances:
    In the United States, the Sponsorship & Advertising Market within the eSports Market is heavily influenced by the country's strong sports culture and the increasing popularity of eSports among younger generations. With a robust economy and high consumer spending, the US market offers attractive opportunities for brands looking to tap into the growing eSports audience. Furthermore, the country's relaxed regulatory environment and advanced technological infrastructure make it a prime location for hosting major eSports events and attracting top-tier sponsorships. However, the market is also highly competitive with a multitude of established players, making it essential for brands to create unique and culturally relevant strategies to stand out and appeal to the diverse American audience.

    Underlying macroeconomic factors:
    The Sponsorship & Advertising Market within the eSports Market in the United States is strongly influenced by macroeconomic factors such as technological advancements, consumer spending, and government policies. The rapid growth of the eSports industry is driven by the increasing popularity of online gaming and the rise of digital platforms for live streaming and advertising. Additionally, the strong economy and high consumer spending in the US have created a lucrative market for companies looking to sponsor and advertise within the eSports space. Furthermore, government initiatives to support and promote the growth of the eSports industry have also played a significant role in driving market performance.

    Global Comparison

    Most recent update: Aug 2024

    Source: Statista Market Insights

    Methodology

    Data coverage:

    The data encompasses B2C enterprises. Figures are based on the Sponsorship & Advertising market, which comprises revenues of teams and organizers via sponsorship deals. All figures are based on net revenues and exclude agency commissions, rebates, and production costs.

    Modeling approach / market size:

    The market size is determined through a bottom-up approach. We use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per product, usage) to analyze the markets. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as various macroeconomic indicators, historical developments, current trends, and reported performance indicators of key market players. In particular, we consider average prices and annual purchase frequencies.

    Forecasts:

    We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP per capita, consumer spending per capita, and 4G coverage.

    Additional notes:

    The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). Consumer Insights data is reweighted for representativeness.

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    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

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    eSports market - statistics & facts

    The rapidly growing phenomenon surrounding eSports continues to gather steam. The intersection of gaming and sports offers an innovative wave of branding opportunities, engaging content and activations for millions across the world. It therefore comes as no surprise that the size of the global eSports market is expected to increase more than fivefold between 2023 and 2032, reaching a value of over 10 billion U.S. dollars within the next ten years.
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