VR Advertising - Morocco

  • Morocco
  • The VR Advertising market in Morocco is expected to witness significant growth in the coming years.
  • According to projections, the revenue in this market is estimated to reach US$230.6k in 2024.
  • Furthermore, it is anticipated that the market will exhibit an annual growth rate (CAGR 2024-2029) of 1.51%, leading to a projected market volume of US$248.5k by 2029.
  • It is worth noting that in the United States generates the highest revenue in this market, with a projected market volume of US$47.4m in 2024.
  • "Morocco's VR Advertising market is experiencing significant growth due to the country's thriving tourism industry and increasing demand for immersive brand experiences."
 
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Analyst Opinion

The VR Advertising market in Morocco is experiencing significant growth and development due to several factors.

Customer preferences:
Moroccan consumers are increasingly embracing virtual reality technology, creating a demand for VR Advertising. This can be attributed to the immersive and interactive nature of virtual reality, which allows users to engage with advertisements in a more captivating and memorable way. Additionally, the younger demographic in Morocco, who are more tech-savvy and open to new experiences, are particularly drawn to VR Advertising.

Trends in the market:
One of the key trends in the VR Advertising market in Morocco is the integration of virtual reality into various industries. Companies are leveraging VR Advertising to enhance their marketing campaigns and create unique experiences for their customers. For example, in the tourism industry, virtual reality allows potential tourists to virtually explore destinations and attractions before making a booking. Similarly, in the automotive industry, VR Advertising enables customers to virtually test drive cars and experience the features and benefits of different models. Another trend in the market is the collaboration between VR content creators and advertisers. By working together, these two parties can create tailored VR experiences that effectively convey the brand message and engage the target audience. This collaboration also ensures that the VR Advertising content is of high quality and aligns with the brand's values and objectives.

Local special circumstances:
Morocco's growing tourism industry presents a unique opportunity for VR Advertising. The country attracts millions of tourists each year, and VR Advertising can be used to showcase the beauty and cultural richness of Morocco to potential visitors. By immersing tourists in virtual reality experiences, such as exploring historical sites or participating in traditional Moroccan activities, VR Advertising can effectively promote tourism in the country. Furthermore, Morocco has a strong film and entertainment industry, which can also benefit from VR Advertising. Virtual reality can be used to create immersive movie trailers or promotional experiences for upcoming films, generating excitement and anticipation among the audience.

Underlying macroeconomic factors:
Morocco's growing economy and increasing disposable income among its population contribute to the development of the VR Advertising market. As people have more purchasing power, they are more likely to invest in virtual reality devices, such as VR headsets, which are necessary to experience VR Advertising. Additionally, the government's initiatives to promote innovation and technology adoption in the country further support the growth of the VR Advertising market in Morocco. In conclusion, the VR Advertising market in Morocco is thriving due to customer preferences for immersive and interactive experiences, the integration of virtual reality into various industries, the collaboration between content creators and advertisers, the opportunities presented by the tourism and entertainment sectors, and the underlying macroeconomic factors of Morocco's growing economy and government support for technology adoption.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on VR advertising revenue, which includes advertising that is integrated into the virtual world within video games and videos.

Modeling approach / market size:

The market size is determined through a top-down approach. We use annual financial reports of the market-leading companies and industry associations, as well as third-party studies and reports to analyze the markets. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as consumer spending, internet penetration, 4G coverage, and historical developments.

Forecasts:

We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are level of digitalization, adoption of technology, GDP per capita, and internet penetration.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development).

Overview

  • Revenue
  • Analyst Opinion
  • Global Comparison
  • Methodology
  • Key Market Indicators
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