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AR Hardware - Australia & Oceania

Australia & Oceania
  • Revenue in the AR Hardware market market in Australia & Oceania is projected to reach US$240.2m in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 13.34%, resulting in a projected market volume of US$449.2m by 2029.
  • While most revenue in the AR Hardware market market is generated the United States, in Australia & Oceania is also contributing significantly to the sector.
  • In the AR Hardware market market, the number of users in Australia & Oceania is expected to amount to 5.5m users by 2029.
  • User penetration in this region will be 5.6% in 2024 and is expected to hit 16.3% by 2029.
  • The average revenue per user (ARPU) in Australia & Oceania is expected to amount to US$135.1.
  • Australia's AR hardware market is experiencing significant growth, driven by increasing investments in immersive technologies across education, healthcare, and entertainment sectors.

The AR Hardware market mainly covers AR glasses, such as HoloLens, which allow for a better user experience. Non-electronic hardware is not considered here, and neither are any components for AR glasses. All revenue data solely refers to B2C transactions.

In-Scope

  • Augmented reality glasses, such as HoloLens

Out-Of-Scope

  • Non-electronic devices
  • Hardware that is solely used for commercial purposes, e.g., in healthcare or manufacturing
  • Components for AR glasses
  • Audio hardware, such as AirPods
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Study Details

    Revenue

    Notes: Data was converted from local currencies using average exchange rates of the respective year.

    Most recent update: Apr 2024

    Source: Statista Market Insights

    Most recent update: Apr 2024

    Source: Statista Market Insights

    Analyst Opinion

    The AR Hardware market in Australia & Oceania has been experiencing significant growth in recent years. Customer preferences in the region have played a key role in driving this growth.

    Consumers in Australia & Oceania have shown a strong interest in adopting new technologies and are often early adopters of innovative products. The demand for AR Hardware has been fueled by the desire for immersive experiences and the ability to interact with digital content in the physical world. Additionally, the increasing popularity of AR gaming and entertainment applications has also contributed to the growth of the market.

    Trends in the market indicate that AR Hardware is becoming more accessible and affordable for consumers in Australia & Oceania. The availability of a wide range of AR devices, such as smart glasses, headsets, and handheld devices, has provided consumers with options to choose from based on their preferences and budget. This has led to increased adoption of AR Hardware across various industries, including gaming, healthcare, education, and retail.

    Local special circumstances have also played a role in the development of the AR Hardware market in Australia & Oceania. The region is known for its strong focus on innovation and technology, with several startups and research institutions actively working on AR-related projects. This has created a favorable environment for the development and adoption of AR Hardware.

    Underlying macroeconomic factors, such as the growing economy and increasing disposable income, have also contributed to the growth of the AR Hardware market in Australia & Oceania. As the economy continues to expand, consumers have more purchasing power and are willing to invest in new technologies, including AR Hardware. Additionally, the region's strong tourism industry has also created opportunities for AR Hardware providers to cater to the needs of tourists and enhance their travel experiences.

    In conclusion, the AR Hardware market in Australia & Oceania is experiencing significant growth due to customer preferences for immersive experiences, the availability of affordable AR devices, local special circumstances promoting innovation, and underlying macroeconomic factors. As the market continues to develop, it is expected that the demand for AR Hardware will further increase, leading to more advancements and opportunities in the region.

    Reach

    Most recent update: Apr 2024

    Source: Statista Market Insights

    Global Comparison

    Most recent update: Apr 2024

    Source: Statista Market Insights

    Methodology

    Data coverage:

    The data encompasses B2C enterprises. Figures are based on AR hardware revenue, which includes digital spending on hardware (headsets and glasses) that enables consumers to experience augmented reality.

    Modeling approach / market size:

    The market size is determined through a top-down approach. We use annual financial reports of the market-leading companies and industry associations, as well as third-party studies and reports to analyze the markets. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as consumer spending, internet penetration, 4G coverage, and historical developments.

    Forecasts:

    We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are level of digitalization, adoption of technology, GDP per capita, and internet penetration.

    Additional notes:

    The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development).

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    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

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