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Home Entertainment - Niger

Niger
  • Revenue in the Home Entertainment market is projected to reach US$1.6m in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 12.04%, resulting in a projected market volume of US$2.8m by 2029.
  • In the Home Entertainment market, the number of active households is expected to amount to 90.0k users by 2029.
  • Household penetration will be 0.9% in 2024 and is expected to hit 1.6% by 2029.
  • The average revenue per installed Smart Home currently is expected to amount to US$38.93.

Definition:

Home Entertainmentmarket comprises the sale of products for multi-room entertainment (e.g., sound systems) as well as connected remote controls and streaming devices (e.g., Amazon Fire TV stick, Google Chromecast).
General, freely programmable buttons and switches (see Control & Connectivity) or light bulbs for different lighting scenarios (see Comfort & Lighting) are not included. Smart TVs are also not considered here because their functions are, in most cases, not directly controlled via the Internet but networking is primarily used for the retrieval of media content.

Additional Information:

The market comprises revenue, average revenue per smart home, number of smart homes so as the household penetration rate by smart home, and key players. Figures are generated through both online and offline sales channels and include exclusive spending by consumers (B2C). Market leaders include Amazon, Google, Harman Kardon, Samsung, Bose, and other brands renowned for their innovation, brand recognition, and expansive distribution channels within their respective categories. For more information on the data displayed, use the info button right next to the boxes.

In-Scope

  • Digitally connected and controlled devices for entertainment purposes
  • Various multiroom entertainment systems (audio and/or video) with a primary focus on entertainment (e.g., Juke 6& 8, Sonos Era 100 Arc 5.1 Heimkino Set)
  • Streaming devices (e.g., Amazon Fire TV stick, Google Chromecast)
  • Entertainment remotes

Out-Of-Scope

  • Classical entertainment devices without smart home connection
  • Smart TVs and receivers without smart home integration
  • Smart speakers with a primary focus on Control & Connectivity (Amazon Echo, Google Home etc.)
  • B2B/C2C sales of any kind (e.g. to hotels or office buildings)
Home Entertainment: market data & analysis - Cover

Market Insights report

Home Entertainment: market data & analysis

Study Details

    Revenue

    Notes: Data was converted from local currencies using average exchange rates of the respective year.

    Most recent update: Oct 2024

    Source: Statista Market Insights

    Most recent update: Oct 2024

    Source: Statista Market Insights

    Product Types

    Most recent update: Oct 2024

    Source: Statista Market Insights

    Global Comparison

    Most recent update: Oct 2024

    Source: Statista Market Insights

    Analyst Opinion

    The Home Entertainment market in Niger has been experiencing significant growth in recent years, driven by changing customer preferences and local special circumstances. Customer preferences in Niger have shifted towards home entertainment due to several factors.

    Firstly, the increasing availability and affordability of technology such as televisions, DVD players, and gaming consoles have made it easier for consumers to enjoy entertainment in the comfort of their own homes. Additionally, the convenience of streaming services and online platforms has allowed consumers to access a wide range of content at their fingertips. These customer preferences align with global trends in the home entertainment market, where consumers are increasingly opting for personalized and on-demand entertainment experiences.

    In line with global trends, Niger has also seen a rise in the adoption of smart home entertainment systems. These systems integrate various devices and technologies, allowing consumers to control and access their entertainment content seamlessly. This trend is driven by the increasing connectivity and digitization of households in Niger, as well as the growing popularity of smart home devices worldwide.

    Local special circumstances in Niger have also contributed to the development of the home entertainment market. Niger has a young and rapidly growing population, with a significant portion of the population being tech-savvy and eager to embrace new technologies. This demographic factor has created a favorable environment for the growth of the home entertainment market, as young consumers are more likely to adopt and invest in home entertainment systems.

    Underlying macroeconomic factors have also played a role in the development of the home entertainment market in Niger. The country has experienced steady economic growth in recent years, leading to an increase in disposable incomes. As a result, consumers have more purchasing power to invest in home entertainment systems and devices.

    Furthermore, the government of Niger has implemented policies to promote digitalization and technological advancement, creating a supportive environment for the home entertainment market to thrive. In conclusion, the Home Entertainment market in Niger has been developing due to changing customer preferences towards personalized and on-demand entertainment experiences, the adoption of smart home entertainment systems, local special circumstances such as a young and tech-savvy population, and underlying macroeconomic factors such as economic growth and government support for digitalization. These factors have created a favorable environment for the growth of the home entertainment market in Niger.

    Methodology

    Data coverage:

    The data encompasses B2C enterprises. Figures are based on the sales of smart home products, excluding taxes.

    Modeling approach:

    Market sizes are determined through a bottom-up approach, building on a specific rationale for each market category. As a basis for evaluating markets, we use the Statista Global Consumer Survey, market data from independent databases and third-party sources, and Statista interviews with market experts. In addition, we use relevant key market indicators and data from country-specific associations, such as household internet penetration and consumer spending for households. This data helps us estimate the market size for each country individually.

    Forecasts:

    In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function and exponential trend smoothing are well suited for forecasting innovative products due to the non-linear growth of technology adoption. The main drivers are GDP/capita, level of digitization, and consumer attitudes toward smart home integration.

    Additional notes:

    The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated once a year, in case market dynamics change we do more frequent updates.

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    Home Entertainment: market data & analysis - BackgroundHome Entertainment: market data & analysis - Cover

    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

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