VR Headsets - Australia & Oceania

  • Australia & Oceania
  • In 2024, the VR Headsets market in Australia & Oceania is projected to generate a revenue of US$153.5m.
  • It is anticipated to grow at an annual rate of 2.31% (CAGR 2024-2029).
  • When compared globally, in China leads in revenue generation, reaching US$3,169.0m in 2024.
  • Taking population figures into account, the per person revenue in Australia & Oceania is estimated to be US$3.64 in 2024.
  • Looking ahead to 2029, the volume of the VR Headsets market is expected to reach 372.60k pieces units.
  • In 2025, a volume growth of 7.9% is projected.
  • Furthermore, the average volume per person in the VR Headsets market is predicted to be 0.010pieces in 2024.
  • Australia & Oceania is experiencing a growing demand for VR headsets, with a particular focus on immersive gaming experiences.

Key regions: Canada, India, Europe, United States, United Kingdom

 
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Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on consumer spending on electronic and digital devices used privately either for entertainment (televisions, game consoles, smart speakers, etc.), communication (telephones, smartphones, etc.) or home-office activities (printers, copiers, etc.).

Modeling approach:

Market sizes are determined through a bottom-up approach, building on specific predefined factors for each market segment. As a basis for evaluating markets, we use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., the Statista Global Consumer Survey), as well as performance factors (e.g., user penetration, price per product, usage). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, consumer spending, number of internet users, smartphone penetration rate, household number and consumer price index. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function and exponential trend smoothing are well suited for forecasting electronic products due to the non-linear growth of technology adoption and regular product upgrade. The main drivers are GDP per capita, consumer spending per capita, and 5G penetration rate.

Additional notes:

The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). GCS data is reweighted for representativeness.

Overview

  • Revenue
  • Volume
  • Price
  • Global Comparison
  • Methodology
  • Key Market Indicators
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