Soccer - Estonia

  • Estonia
  • Revenue in the Soccer market is projected to reach US$5.79m in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 2.62%, resulting in a projected market volume of US$6.59m by 2029.
  • In global comparison, most revenue will be generated in the United Kingdom (US$9,696.00m in 2024).
  • The average revenue per user (ARPU) in the Soccer market is projected to amount to US$33.93 in 2024.
  • In the Soccer market, the number of users is expected to amount to 181.6k users by 2029.
  • User penetration in the Soccer market will be at 12.9% in 2024.
 
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Analyst Opinion

The Soccer market within the Sports Market in Estonia has been facing slow growth due to factors such as low consumer spending on Soccer Media, limited availability of Soccer Merchandise, and declining interest in Soccer Ticket Sales. Moreover, the saturation of the market and lack of diverse offerings contribute to the negligible growth rate.

Customer preferences:
As the popularity of soccer continues to grow in Estonia, there has been a noticeable increase in consumer demand for high-quality sporting equipment and apparel. This can be attributed to a rise in health consciousness and a focus on active lifestyles among the population. With the emergence of new, innovative technologies and materials in the Sports market, consumers are becoming more selective in their purchases, seeking out products that offer both performance and sustainability. This trend is particularly pronounced among the younger demographic, who are more invested in environmental issues and are willing to pay a premium for eco-friendly products. As a result, we are seeing a shift towards sustainable and ethically-made options in the soccer market, as consumers become more mindful of their purchasing habits.

Trends in the market:
In Estonia, the Soccer Market is seeing a rise in the use of technology, with the integration of Artificial Intelligence (AI) and data analytics in player performance analysis. This trend is significant as it allows for a more data-driven approach to player selection and training, leading to improved team performance. Additionally, there is a growing interest in soccer-specific wearable technology, such as GPS trackers and heart rate monitors, that help monitor and improve player fitness levels. These advancements have the potential to greatly benefit stakeholders, including coaches, players, and fans, by providing valuable insights and enhancing the overall experience of the game. As this trend continues to evolve, we can expect to see a more tech-focused and data-driven approach to the Soccer Market in Estonia.

Local special circumstances:
In Estonia, the Soccer Market has seen growth due to the countrys small population and high levels of fan engagement and participation. The limited number of professional teams creates a tight-knit community and a strong connection between fans and players. Moreover, the countrys strong focus on youth development has led to a steady supply of talented players, making the local league more competitive. Additionally, the countrys close proximity to other European football markets has allowed for easy cross-border collaborations and partnerships, further boosting the growth of the Soccer Market.

Underlying macroeconomic factors:
The growth of the Soccer Market within the Sports Market is influenced by macroeconomic factors such as consumer spending, labor market conditions, and government policies. In countries with strong economic growth and low unemployment rates, the demand for sports and related products, like soccer, is higher. Moreover, fiscal policies that promote and incentivize investments in sports infrastructure and facilities can have a significant impact on the growth of the soccer market. Additionally, global economic trends, such as the rise of emerging markets and increasing disposable incomes, are leading to the expansion of the soccer market. These factors create opportunities for growth and expansion in the sports sector, including the soccer market, as more people are able to afford and engage in sporting activities.

Methodology

Data coverage:

The data encompasses B2C and B2B revenues. Figures are based on media spending, merchandise spending, and ticket spending. All monetary figures for merchandise and tickets refer to consumer spending on goods or tickets in the respective segment, which can be online and offline.

Modeling approach / Market size:

Market sizes are determined through a combination of bottom-up and top-down approaches, building on specific predefined factors for each market segment. As a basis for evaluating markets, we use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per ticket, price on sport goods). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, number of internet users, and internet consumption. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function or linear forecasting, as it fits the development of either strong growing markets or more sophistacted and saturated markets, such as soccer in Europe.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). We also account for the different cycles of international tournaments, such as world cups or continent cups. Consumer Insights data is reweighted for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
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