Sports - Estonia

  • Estonia
  • Revenue in the Sports market is projected to reach US$6.74m in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 2.43%, resulting in a projected market volume of US$7.60m by 2029.
  • In global comparison, most revenue will be generated in the United States (US$49,760.00m in 2024).
  • The average revenue per user (ARPU) in the Sports market is projected to amount to US$21.76 in 2024.
 
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Analyst Opinion

The Sports market in Estonia has been experiencing slow growth, affected by factors such as low population and limited resources. Despite the presence of various sub-markets like soccer, American football, basketball, baseball, and cricket, the overall market struggles with low demand and lack of investment. The negligible growth rate can be attributed to the small market size and low interest in sports as a whole.

Customer preferences:
In Estonia, there has been a noticeable change in consumer preferences towards more sustainable, eco-friendly and ethical products. This trend is also evident in the Sports market, where consumers are opting for sustainable and environmentally friendly sports gear such as recycled materials, organic cotton, and vegan alternatives. This shift is likely influenced by the countrys strong focus on sustainability and environmental conservation, as well as an increasing awareness of the impact of consumer choices on the environment. Additionally, as the population in Estonia becomes more diverse, there is a growing demand for inclusivity in the Sports market, with an emphasis on diverse representation and inclusivity in marketing and product offerings. These changes reflect a broader global trend towards environmentally conscious and socially responsible consumption.

Trends in the market:
In Estonia, the Sports Market is currently seeing a rise in fitness tracking and wearable technology. With the increasing popularity of health and wellness, there is a growing trend of using apps and devices to monitor daily activity and track health metrics. This trend is expected to continue, with more advanced technology being integrated into sports equipment and fitness facilities. This has significant implications for industry stakeholders, as it allows for more personalized and data-driven training programs, as well as new opportunities for partnerships and sponsorship deals. Furthermore, the use of technology in sports can enhance the overall fan experience and attract a younger, tech-savvy audience. As such, it is crucial for stakeholders to stay on top of these trends and embrace innovative technology in order to remain competitive in the ever-evolving Sports Market in Estonia.

Local special circumstances:
In Estonia, the Sports Market is heavily influenced by the countrys love for athletics and its rich sporting history. With a small population and limited resources, Estonian athletes have excelled in several sports, including wrestling, weightlifting, and cross-country skiing. This cultural emphasis on sports has also translated into a growing demand for fitness and wellness products and services. Additionally, the countrys access to nature and outdoor spaces has made it a popular destination for outdoor sports and events, creating a unique market for adventure sports and ecotourism. These factors, combined with the governments support for sports and recreational activities, make Estonia a dynamic and thriving market for the Sports Industry.

Underlying macroeconomic factors:
The Sports Market market in Estonia is heavily influenced by macroeconomic factors such as economic stability, consumer spending, and government investment in sports facilities. In recent years, Estonia has experienced steady economic growth, with low unemployment and a stable currency. This has resulted in an increase in disposable income, allowing more individuals to participate in sports-related activities. Additionally, the Estonian government has invested in modernizing sports facilities, which has further boosted the popularity of sports among the general population. These factors are expected to continue driving the growth of the Sports Market market in Estonia in the coming years.

Methodology

Data coverage:

The data encompasses B2C and B2B revenues. Figures are based on media spending, merchandise spending, and ticket spending. All monetary figures for merchandise and tickets refer to consumer spending on goods or tickets in the respective segment, which can be online and offline.

Modeling approach / Market size:

Market sizes are determined through a combination of bottom-up and top-down approaches, building on specific predefined factors for each market segment. As a basis for evaluating markets, we use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per ticket, price on sport goods). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, number of internet users, and internet consumption. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function or linear forecasting, as it fits the development of either strong growing markets or more sophistacted and saturated markets, such as soccer in Europe.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). We also account for the different cycles of international tournaments, such as world cups or continent cups. Consumer Insights data is reweighted for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
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