Basketball - Estonia

  • Estonia
  • Revenue in the Basketball market is projected to reach US$559.30k in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 0.03%, resulting in a projected market volume of US$560.20k by 2029.
  • In global comparison, most revenue will be generated in the United States (US$9,535.00m in 2024).
  • The average revenue per user (ARPU) in the Basketball market is projected to amount to US$14.18 in 2024.
  • In the Basketball market, the number of users is expected to amount to 54.0k users by 2029.
  • User penetration in the Basketball market will be at 3.0% in 2024.
 
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Analyst Opinion

The Basketball market in Estonia is experiencing minimal growth, influenced by factors such as increasing adoption of digital technologies and growing interest in health and wellness among consumers. The digitization of basketball media and sales of basketball merchandise and tickets also contribute to the markets growth. However, limited advertising and sponsorship opportunities, as well as the small size of the market, may be impacting its growth rate.

Customer preferences:
With a growing emphasis on physical fitness and well-being in Estonia, the demand for digital resources in the Basketball Market has increased. This includes the use of wearable devices and health tracking apps to monitor and improve personal performance. Furthermore, there has been a rise in virtual coaching and training services as individuals seek convenient and tailored options for their athletic development. This shift towards digital solutions is also influenced by the need for remote monitoring and management of injuries and fatigue.

Trends in the market:
In Estonia, the Basketball market is seeing a rise in popularity, with more young players joining teams and participating in local and national tournaments. Additionally, there is a growing trend of incorporating technology into the sport, with the use of data analytics and video analysis to improve player performance and strategizing. This trend is significant as it allows for better decision making and player development. Furthermore, it has potential implications for stakeholders such as coaches and team owners, who can use this technology to gain a competitive edge and improve the overall quality of the game.

Local special circumstances:
In Estonia, basketball holds a special place in the hearts of its people, with a long history and strong cultural ties. The countrys small size and limited population create a tight-knit community and a supportive fan base for the sport. Additionally, government support for youth development programs and investment in state-of-the-art facilities has helped elevate Estonias elite basketball teams to the international stage. This distinctive combination of passionate fan base and government support has contributed to the growth and success of the basketball market in Estonia.

Underlying macroeconomic factors:
The Basketball Market within the Sports Market in Estonia is influenced by macroeconomic factors such as the countrys economic stability, government policies and investments, and global economic trends. With a stable economy and positive fiscal policies, the market is expected to experience growth in terms of revenue and consumer spending on basketball related products and services. Additionally, the countrys increasing interest and participation in the sport, along with its growing sports industry, contribute to the overall performance of the Basketball Market within the Sports Market in Estonia. These factors, coupled with favorable economic conditions, create a promising environment for the growth and expansion of this market.

Methodology

Data coverage:

The data encompasses B2C and B2B revenues. Figures are based on media spending, merchandise spending, and ticket spending. All monetary figures for merchandise and tickets refer to consumer spending on goods or tickets in the respective segment, which can be online and offline.

Modeling approach / Market size:

Market sizes are determined through a combination of bottom-up and top-down approaches, building on specific predefined factors for each market segment. As a basis for evaluating markets, we use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per ticket, price on sport goods). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, number of internet users, and internet consumption. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function or linear forecasting, as it fits the development of either strong growing markets or more sophistacted and saturated markets, such as soccer in Europe.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). We also account for the different cycles of international tournaments, such as world cups or continent cups. Consumer Insights data is reweighted for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
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