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Sports - Italy

Italy
  • Revenue in the Sports market is projected to reach US$4.09bn in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 3.23%, resulting in a projected market volume of US$4.80bn by 2029.
  • In global comparison, most revenue will be generated United States (US$49.76bn in 2024).
  • The average revenue per user (ARPU) in the Sports market is projected to amount to US$150.40 in 2024.

Definition:

The sports market encompasses various segments related to popular sports such as Soccer, Football, Basketball, Baseball, and Cricket. These segments include media, ticket sales, and merchandise sales, catering to the diverse needs of sports enthusiasts worldwide.

Structure:

  • Media: This market focuses on revenues generated from broadcasting rights, digital streaming services, advertising, and sponsorships related to sporting events. It encompasses television broadcasting, online streaming platforms, and radio broadcasts dedicated to Soccer, Football, Basketball, Baseball, and Cricket.
  • Ticket Sales: This part comprises revenues generated from the sale of tickets for live sporting events, including matches, tournaments, and championships in Soccer, Football, Basketball, Baseball, and Cricket. It encompasses sales from both physical ticket outlets and online ticketing platforms.
  • Merchandise Sales: This market includes revenues derived from the sale of sports-related merchandise such as jerseys, caps, memorabilia, equipment, and accessories associated with Soccer, Football, Basketball, Baseball, and Cricket. It covers sales through retail outlets, online stores, and official team or league merchandise shops.

Additional information:

The market metrics include revenues, users, average revenue per user, and market penetration rates. Revenues are primarily driven by consumer spending on media subscriptions, ticket purchases, and merchandise. Insights into the consumer market also encompass data on specific sports events, teams, and leagues, providing comprehensive analytics for informed decision-making.

Key players in the sports market include major sports leagues, broadcasting networks, sports apparel brands, and retail chains specializing in sports merchandise. For further details on the data presented, refer to the information provided alongside the respective data sets.

In-Scope

  • Ticket sales from games, such as league games
  • Revenue from merchandise, such as jerseys
  • Revenue from media rights, such as TV broadcasting

Out-Of-Scope

  • Revenue from player transfers, such as transfer fees
  • Tickets sold on the secondary market, such as on eBay
  • Revenue from licensing or sponsorship, such as from logos
Sports: market data & analysis - Cover

Market Insights report

Sports: market data & analysis

Study Details

    Revenue

    Most recent update: Jul 2024

    Source: Statista Market Insights

    Most recent update: Jul 2024

    Source: Statista Market Insights

    Most recent update: Jul 2024

    Source: Statista Market Insights

    Analyst Opinion

    The Sports market in Italy is experiencing a slow growth due to a decrease in popularity of traditional sports and the emergence of newer sports like basketball and American football. This is partly driven by changing interests and preferences of consumers. Additionally, the increasing availability of digital streaming services has impacted ticket sales for live events. However, government initiatives promoting physical activity and rising health consciousness among people may contribute to the markets minimal growth.

    Customer preferences:
    In recent years, Italian consumers have shown a growing interest in eco-friendly and sustainable sports products. This trend can be attributed to the countrys increasing awareness of environmental issues and a desire to make more conscious purchasing decisions. As a result, there has been a rise in demand for eco-friendly materials in sports gear, and companies are incorporating sustainable practices in their production and packaging processes. This trend is expected to continue as younger generations prioritize sustainability in their purchasing habits and businesses increasingly adopt green initiatives.

    Trends in the market:
    In Italy, the Sports market is experiencing a surge in virtual sports events and e-sports, with competitions and tournaments being broadcast online to a global audience. This trend is primarily driven by the widespread use of digital platforms and the increasing popularity of gaming and online streaming. It provides new opportunities for athletes, sponsors, and event organizers to reach a wider audience and engage with fans in a digital setting. However, it also poses challenges for traditional sports events and may lead to a shift in revenue sources for the industry. There is also a growing trend of incorporating technology, such as wearable devices and virtual reality, in sports training and performance analysis, creating potential for further innovation in the Sports market. With the fast-paced nature of technology, industry stakeholders must stay vigilant and adapt to new trends to remain competitive in the ever-evolving Sports market in Italy.

    Local special circumstances:
    In Italian Sports market, there are unique geographical and cultural factors that heavily influence the dynamics of the market. Italy is a country with a long history and tradition in sports, making it a key aspect of the culture and everyday life. Furthermore, the decentralized nature of Italy, with regional and local authorities holding a significant role in sports organization, creates a complex landscape for business operations. This unique environment demands a thorough understanding and adaptation to local customs and regulations, making it crucial for businesses to have a strong understanding of the Italian market when entering the sports industry. With a distinct passion for sports and a strong sense of community, Italy presents a lucrative yet challenging market for sports businesses.

    Underlying macroeconomic factors:
    The Sports Market in Italy is heavily impacted by macroeconomic factors such as the countrys economic health, fiscal policies, and global economic trends. With the ongoing effects of the COVID-19 pandemic, Italys GDP has been severely impacted, leading to a decline in consumer spending on sports products and services. This has also affected the investment in the sports sector, with companies being more cautious in their spending amidst economic uncertainty. Furthermore, Italys high taxation on sports events and merchandise has also been a hindrance to the growth of the market. However, the countrys strong passion and culture for sports, coupled with government investments in sports infrastructure and events, present opportunities for growth in the market.

    Reach

    Most recent update: Jul 2024

    Source: Statista Market Insights

    Global Comparison

    Most recent update: Jul 2024

    Source: Statista Market Insights

    Methodology

    Data coverage:

    The data encompasses B2C and B2B revenues. Figures are based on media spending, merchandise spending, and ticket spending. All monetary figures for merchandise and tickets refer to consumer spending on goods or tickets in the respective segment, which can be online and offline.

    Modeling approach / Market size:

    Market sizes are determined through a combination of bottom-up and top-down approaches, building on specific predefined factors for each market segment. As a basis for evaluating markets, we use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per ticket, price on sport goods). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, number of internet users, and internet consumption. This data helps us estimate the market size for each country individually.

    Forecasts:

    In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function or linear forecasting, as it fits the development of either strong growing markets or more sophistacted and saturated markets, such as soccer in Europe.

    Additional notes:

    The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). We also account for the different cycles of international tournaments, such as world cups or continent cups. Consumer Insights data is reweighted for representativeness.

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    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

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