Basketball Ticket Sales - Malaysia

  • Malaysia
  • Revenue in the Basketball Ticket Sales market is projected to reach US$3.16m in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 0.75%, resulting in a projected market volume of US$3.28m by 2029.
  • In global comparison, most revenue will be generated in the United States (US$2,505.00m in 2024).
  • The average revenue per user (ARPU) in the Basketball Ticket Sales market is projected to amount to US$9.98 in 2024.
  • In the Basketball Ticket Sales market, the number of users is expected to amount to 320.7k users by 2029.
  • User penetration in the Basketball Ticket Sales market will be at 0.9% in 2024.
 
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Analyst Opinion

The Basketball Ticket Sales Market in Malaysia has been facing slow growth due to factors such as declining interest in the sport, limited marketing efforts, and competition from other entertainment options. Despite negligible growth, increasing efforts to promote the sport and improve the fan experience may boost sales in the future.

Customer preferences:
With the growth of social media and digital platforms in Malaysia, the Basketball Ticket Sales Market of the Basketball Market within the Sports Market is also seeing a rise in online ticket purchases. This shift is driven by the convenience and accessibility of online transactions, as well as the increasing use of mobile devices for purchasing. Additionally, the emergence of e-commerce and digital payment systems has made it easier for consumers to engage in online ticket purchases, further driving the growth of the market.

Trends in the market:
In Malaysia, the Basketball Ticket Sales Market of the Basketball Market within the Sports Market is witnessing a surge in digital ticket sales, with more consumers opting to purchase tickets online through mobile apps and websites. This trend is driven by the increasing popularity of digital transactions and the convenience it offers to customers. Additionally, there is a growing trend of gamification in sports events, where fans can participate in interactive games and win rewards, further boosting ticket sales. These trends signal a shift towards a more technology-driven approach in the basketball ticket sales market, highlighting the importance for industry stakeholders to invest in digital platforms and innovative initiatives to cater to changing consumer preferences.

Local special circumstances:
In Malaysia, the Basketball Ticket Sales Market is heavily influenced by the countrys strong love and support for the sport. With a large number of basketball tournaments and leagues being held in the country, the demand for tickets is high. Additionally, the countrys diverse population and cultural background also play a significant role in shaping the market. Furthermore, government policies supporting the growth of the sports industry and the emergence of online ticketing platforms have further boosted ticket sales.

Underlying macroeconomic factors:
The Basketball Ticket Sales Market of the Basketball Market within the Sports Market in Malaysia is significantly impacted by macroeconomic factors such as the countrys economic growth and consumer spending trends. A strong economy with high disposable incomes leads to increased demand for leisure and entertainment activities, including basketball games. Additionally, government policies and regulations that promote sports and tourism can have a positive impact on the market, attracting more tourists and boosting ticket sales. Furthermore, global economic trends, such as the rise of e-commerce and digital ticketing options, also play a crucial role in shaping the market by providing convenient and efficient ways for consumers to purchase tickets. Overall, the performance of the Basketball Ticket Sales Market in Malaysia is closely tied to the countrys macroeconomic factors and their impact on consumer behavior and spending patterns.

Methodology

Data coverage:

The data encompasses B2C revenues. Figures are based on ticket spending. All monetary figures refer to consumer spending on goods in the respective segment, which can be online and offline.

Modeling approach / Market size:

Market sizes are determined through a combination of bottom-up and top-down approaches, building on specific predefined factors for each market segment. As a basis for evaluating markets, we use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per ticket, price on sport goods). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, number of internet users, and internet consumption. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function or linear forecasting, as it fits the development of either strong growing markets or more sophistacted and saturated markets, such as soccer in Europe.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). We also account for the different cycles of international tournaments, such as world cups or continent cups. Consumer Insights data is reweighted for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
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