Basketball Media - Japan

  • Japan
  • Revenue in the Basketball Media market is projected to reach US$138.20m in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 3.28%, resulting in a projected market volume of US$162.40m by 2029.
  • In global comparison, most revenue will be generated in the United States (US$5,917.00m in 2024).
  • The average revenue per user (ARPU) in the Basketball Media market is projected to amount to US$33.20 in 2024.
  • In the Basketball Media market, the number of users is expected to amount to 4.9m users by 2029.
  • User penetration in the Basketball Media market will be at 3.4% in 2024.
 
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Analyst Opinion

The Basketball Media Market within the Basketball Market of Japan has shown marginal growth, influenced by factors like the adoption of digital platforms, increasing health awareness among fans, and the convenience of online services.

Customer preferences:
In recent years, there has been a shift in consumer preferences towards digital content and streaming services within the Basketball Media Market in Japan. This can be attributed to the growing tech-savvy population and an increase in smartphone usage. Additionally, as the younger generation becomes more interested in basketball, there is also a trend towards social media platforms as a major source for news and updates on players and teams. This reflects a shift towards digital platforms and consumption of content on the go, showcasing an evolving lifestyle and cultural trend towards convenience and instant gratification. This has led to an increase in investments in digital content and streaming services, as well as the use of social media influencers and platforms for advertising and marketing within the Basketball Media Market.

Trends in the market:
In Japan, the Basketball Media Market is experiencing a surge in online streaming services and mobile apps for live games, as well as virtual fan experiences and interactive content. This trend is driven by the increasing demand for convenience and accessibility among fans, and the emergence of new technologies like 5G. Additionally, there is a growing focus on player and team analytics, with data-driven platforms and media outlets providing in-depth analysis and insights. These trends are significant as they enhance fan engagement and provide opportunities for revenue generation through advertising and sponsorship. They also have implications for industry stakeholders, such as media companies and sports organizations, as they must adapt to the digital landscape and offer innovative content to stay competitive.

Local special circumstances:
In Japan, the Basketball Media Market is heavily influenced by the countrys love for technology and its unique cultural emphasis on sports. As a result, both traditional and digital media outlets have a strong presence in the market. Furthermore, the strict regulations on foreign media ownership have led to a dominance of local media players, creating a unique landscape for sports media coverage. Additionally, the popularity of high school and university basketball in Japan has resulted in a large fanbase and audience for basketball-related content, driving the growth of the market.

Underlying macroeconomic factors:
The growth of the Basketball Media Market is heavily influenced by macroeconomic factors such as the overall health of the national economy, consumer spending trends, and the availability of funding for sports media industry. Countries with strong economic growth and a thriving sports culture, such as Japan, are likely to have a higher demand for basketball media and a larger market size. Fiscal policies also play a significant role, as government investments and support for the sports and media sectors can greatly impact market performance. Furthermore, global economic trends, such as advancements in technology and media consumption habits, can also drive growth in the basketball media market.

Methodology

Data coverage:

The data encompasses B2B revenues. Figures are based on media spending from businesses to several clubs. That also includes the revenues from advertising as this is part of media and broadcasting contracts the individual clubs have with their respective leagues.

Modeling approach / Market size:

Market sizes are determined through a top-down approach, building on specific predefined factors for each market segment. As a basis for evaluating markets, we use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per ticket, price on sport goods). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, number of internet users, and internet consumption. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function or linear forecasting, as it fits the development of either strong growing markets or more sophistacted and saturated markets, such as soccer in Europe.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). We also account for the different cycles of international tournaments, such as world cups or continent cups. Consumer Insights data is reweighted for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
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