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American Football - Malta

Malta
  • Revenue in the American Football market is projected to reach US$36.22k in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 2.79%, resulting in a projected market volume of US$41.56k by 2029.
  • In global comparison, most revenue will be generated United States (US$25.84bn in 2024).
  • The average revenue per user (ARPU) in the American Football market is projected to amount to US$8.09 in 2024.
  • In the American Football market, the number of users is expected to amount to 4.9k users by 2029.
  • User penetration in the American Football market will be at 0.8% in 2024.

Definition:

The Football market encompasses various aspects of the sport, including media coverage, ticket sales, and merchandise, catering to the immense global fanbase of American football. It encompasses platforms and channels dedicated to delivering news, analysis, and entertainment related to football matches worldwide. Additionally, it includes the sale of tickets for live football events, facilitating fan engagement and revenue generation. Moreover, the market comprises the sale of various products and merchandise related to football, allowing fans to showcase their support for their favorite teams and players through licensed apparel, memorabilia, and collectibles.

Structure:

  • Football Media: Encompasses revenues from television and online streaming rights for football matches.
  • Football Ticket Sales: Comprises revenues from tickets sold for football matches held in stadiums, online ticketing platforms, and season ticket packages.
  • Football Merchandising: Includes revenues from the sale of official team merchandise, player merchandise, and general football-themed products.

Additional information:

Key metrics within the market include revenues, viewers, ticket revenues, ticket purchasers, merchandise sales volumes, and licensing fees. Revenue streams primarily come from advertising, subscription fees, ticket sales, merchandise sales, and sponsorship deals. Data on broadcasting rights, online viewership, ticketing platforms, popular merchandise items, and fan preferences are essential for understanding market dynamics. Key players in the Football market include broadcasting networks, sports teams, apparel brands, ticketing agencies, and online marketplaces.

For more detailed insights, refer to the additional information provided next to the respective data points.

In-Scope

  • Ticket sales from games, such as league games
  • Revenue from merchandise, such as jerseys
  • Revenue from media rights, such as TV broadcasting

Out-Of-Scope

  • Revenue from player transfers, such as transfer fees
  • Tickets sold on the secondary market, such as on eBay
  • Revenue from licensing or sponsorship, such as from logos
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Study Details

    Revenue

    Most recent update: Jul 2024

    Source: Statista Market Insights

    Most recent update: Jul 2024

    Source: Statista Market Insights

    Analyst Opinion

    The American Football market in Malta is experiencing minimal growth due to factors such as limited media coverage, lower demand for merchandise and fewer ticket sales. This slow growth could be impacted by the limited popularity of the sport in the country and competition from other popular sports like soccer and basketball. Additionally, the small population of Malta may also affect the overall market growth rate.

    Customer preferences:
    As the popularity of American football continues to grow in Malta, there has been a noticeable increase in demand for personalized training and nutrition plans. This trend has been attributed to the rise in health consciousness among the younger population, as well as an increased focus on overall fitness and performance. Additionally, there has been a shift towards incorporating technology into training methods, with the use of virtual coaching platforms and tracking devices becoming more prominent. This reflects a growing trend of utilizing digital solutions for fitness and well-being, in line with global consumer preferences.

    Trends in the market:
    In Malta, the American Football Market is experiencing a surge in popularity, with more local teams being formed and a growing fan base. This trend is being driven by the increasing accessibility of the sport through social media and live streaming platforms. Additionally, there is a growing trend of incorporating technology into training and game analysis, with the use of wearable devices and virtual training programs. These advancements have significant implications for industry stakeholders, as they enable a more efficient and data-driven approach to training and performance analysis. This trend is expected to continue and could potentially lead to the growth of the American Football Market in Malta and provide opportunities for new stakeholders to enter the market.

    Local special circumstances:
    In Malta, the American Football Market exists alongside the popular traditional sports such as football and water polo. This provides a unique opportunity for diverse sporting events to coexist and attract a varied audience. However, limited resources and infrastructure for American Football may hinder its growth. In the United States, the American Football Market thrives due to the strong culture and tradition of the sport, as well as robust funding and resources. This has led to its popularity amongst a wide range of audiences, from youth leagues to professional teams.

    Underlying macroeconomic factors:
    The American Football Market within the Sports Market is heavily influenced by macroeconomic factors such as consumer spending, economic growth, and advertising expenditures. The economic strength of a country greatly affects consumer purchasing power and willingness to invest in sports, including American football. Fiscal policies, such as tax rates and trade agreements, also play a significant role in the financial health of the market. Global economic trends, such as the current shift towards online and digital platforms, have also impacted the American Football Market as it adapts to new forms of media and consumer engagement. Additionally, national economic health, such as unemployment rates and disposable income levels, can impact the demand for tickets, merchandise, and other related goods and services within the market.

    Reach

    Most recent update: Jul 2024

    Source: Statista Market Insights

    Global Comparison

    Most recent update: Jul 2024

    Source: Statista Market Insights

    Methodology

    Data coverage:

    The data encompasses B2C and B2B revenues. Figures are based on media spending, merchandise spending, and ticket spending. All monetary figures for merchandise and tickets refer to consumer spending on goods or tickets in the respective segment, which can be online and offline.

    Modeling approach / Market size:

    Market sizes are determined through a combination of bottom-up and top-down approaches, building on specific predefined factors for each market segment. As a basis for evaluating markets, we use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per ticket, price on sport goods). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, number of internet users, and internet consumption. This data helps us estimate the market size for each country individually.

    Forecasts:

    In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function or linear forecasting, as it fits the development of either strong growing markets or more sophistacted and saturated markets, such as soccer in Europe.

    Additional notes:

    The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). We also account for the different cycles of international tournaments, such as world cups or continent cups. Consumer Insights data is reweighted for representativeness.

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    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

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