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Metaverse Virtual Assets - United States

United States
  • The Metaverse Virtual Assets market is estimated to reach a value of US$1.1bn by 2024.
  • It is projected to experience an annual growth rate (CAGR 2024-2030) of 17.10%, resulting in a market volume of US$2.8bn by 2030.
  • The United States is the primary contributor to this market, generating the majority of the projected market volume of US$1.1bn by 2024.
  • In terms of users, the Metaverse Virtual Assets market is expected to have approximately 4.2m users users by 2030.
  • The user penetration rate is anticipated to be 1.1% in 2024 and is projected to increase to 1.2% by 2030.
  • The average Value per user (ARPU) is expected to be US$274.8.
  • The United States is witnessing a surge in demand for Metaverse Virtual Assets, with investors actively participating in auctions and sales.

Definition:

The Virtual Assets market refers to the buying, selling, and trading of digital assets within virtual worlds and metaverse platforms. These assets range widely and include virtual currency and virtual collectibles.

Structure:

The Virtual Assets market includes Cryptocurrencies and NFTs. Cryptocurrencies refer to digital or virtual currencies that use cryptography for security, are decentralized, and operate independently from a central bank. They can be used as a medium of exchange within virtual worlds and metaverse platforms, which enable users to buy and sell virtual assets and make transactions without the need for a traditional financial intermediary. NFTs, or non-fungible tokens, are a type of digital asset that represents ownership of a unique item, such as a virtual collectible, virtual artwork, or virtual real estate property. Unlike cryptocurrencies, NFTs cannot be replaced by an identical copy, and their ownership is verified on a blockchain ledger. NFTs can be used to represent ownership of virtual assets within virtual worlds and metaverse platforms, and they can be bought, sold, and traded just like physical assets.

Additional Notes:

The market comprises market sizes, users, average revenue per user, and penetration rates. Market sizes show transaction values generated thorugh the metaverse using virtual assets. Market numbers for Virtual Assets are also featured in the Digital Media insights. Most used cryptocurrencies and NFTs in the market include Ethereum, Bitcoin, and Enjin Coin. For more information on the data displayed, use the info button right next to the boxes.

In-Scope

  • Cryptocurrencies used to buy goods in the metaverse, such as Ethereum
  • Non-fungible tokens bought in and for the metaverse, such as on OpenSea

Out-Of-Scope

  • Non-related metaverse transactions with cryptocurrencies, such as buying physical good with Bitcoin
  • Non-related metaverse transactions of Non-fungible tokens, such as buying digital art or collectibles
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Metaverse: market data & analysis

Study Details

    Market Size

    Notes: Data was converted from local currencies using average exchange rates of the respective year.

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Analyst Opinion

    The Metaverse Virtual Assets market in United States is experiencing significant growth and development due to several factors.

    Customer preferences:
    Customers in the United States are increasingly interested in virtual assets within the metaverse as a means of enhancing their online experiences. The ability to own and trade virtual assets, such as virtual real estate, digital artwork, and virtual currencies, has become an appealing form of self-expression and investment. Customers are drawn to the unique and immersive nature of the metaverse, which allows them to explore new virtual worlds and interact with other users in a way that traditional online platforms cannot replicate.

    Trends in the market:
    One of the key trends in the Metaverse Virtual Assets market in United States is the rise of non-fungible tokens (NFTs). NFTs have gained significant popularity as a form of virtual asset ownership, enabling customers to buy, sell, and trade unique digital items. This trend has been fueled by the growing interest in digital art and collectibles, as well as the ability to monetize virtual assets through NFT marketplaces. Additionally, the integration of blockchain technology has provided a secure and transparent platform for the trading of virtual assets, further driving the adoption of NFTs in the metaverse. Another trend in the market is the emergence of virtual real estate as a valuable asset within the metaverse. Customers are investing in virtual land and properties, creating virtual businesses and communities, and generating income through virtual transactions. This trend is driven by the desire for individuals and businesses to establish a presence in the metaverse and capitalize on the opportunities it offers. Virtual real estate has become a sought-after commodity, with prices for desirable locations and properties increasing as demand grows.

    Local special circumstances:
    The United States has a well-established digital economy and a strong tech-savvy population, which has contributed to the growth of the Metaverse Virtual Assets market. The country is home to many tech companies and startups that are driving innovation in the metaverse space. Additionally, the United States has a large online gaming community, which has served as a gateway for many individuals to explore virtual worlds and engage with virtual assets. The presence of influential celebrities and artists who have embraced NFTs and virtual assets has also helped to popularize the market among a wider audience.

    Underlying macroeconomic factors:
    The development of the Metaverse Virtual Assets market in United States is supported by favorable macroeconomic conditions. The country has a strong and stable economy, which provides individuals with the disposable income to invest in virtual assets. Additionally, the increasing digitization of various industries and the shift towards remote work and online activities have accelerated the adoption of virtual assets. As more people spend time in virtual environments, the demand for virtual assets is expected to continue growing. In conclusion, the Metaverse Virtual Assets market in United States is experiencing rapid growth and development driven by customer preferences for immersive online experiences, the rise of NFTs and virtual real estate, local special circumstances such as a strong digital economy and tech-savvy population, and underlying macroeconomic factors such as a stable economy and increasing digitization. This market is poised for further expansion as more individuals and businesses recognize the value and potential of virtual assets in the metaverse.

    Reach

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Global Comparison

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Methodology

    Data coverage:

    Figures are based on transaction values, revenues, and assets under management.

    Modeling approach / Market size:

    Market sizes are determined by a top-down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, and research companies. Next we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, and internet penetration rates. This data helps us to estimate the market size for each country individually.

    Forecasts:

    In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, cloud revenues.

    Additional Notes:

    The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

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    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

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    Metaverse - Statistics & Facts

    Regarded as the next iteration of the internet, the metaverse is where the physical and digital worlds come together. As an evolution of social technologies, the metaverse allows digital representations of people, avatars, to interact with each other in a variety of settings. Whether it be at work, in an office, going to concerts or sports events, or even trying on clothes, the metaverse provides a space for endless, interconnected virtual communities using virtual reality (VR) headsets, augmented reality (AR) glasses, smartphone apps, or other devices.
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