Metaverse Virtual Assets - D-A-CH

  • D-A-CH
  • The Metaverse Virtual Assets market is projected to reach a value of US$175.0m in 2024.
  • This market segment is expected to show an annual growth rate of 18.66% (CAGR 2024-2030), resulting in a projected market volume of US$488.6m by 2030.
  • In the United States, the largest market for virtual assets in the Metaverse, the projected market volume will be US$1,078.0m in 2024.
  • Looking ahead to 2030, the number of users in the Metaverse Virtual Assets market is expected to amount to 1.0m users.
  • The user penetration rate, which currently stands at 0.9% in 2024, is projected to reach 1.0% by 2030.
  • The average Value per user (ARPU) is expected to amount to US$186.7.
  • In Germany, the market for Metaverse Virtual Assets is rapidly growing, with a strong focus on digital art and collectibles.
 
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Analyst Opinion

The Metaverse Virtual Assets market in D-A-CH is experiencing significant growth and development. Customer preferences in the Metaverse Virtual Assets market in D-A-CH are driven by a desire for immersive and interactive experiences.

Virtual assets such as virtual real estate, virtual fashion, and virtual art are becoming increasingly popular among consumers in the region. Customers are seeking unique and personalized experiences in the metaverse, and virtual assets allow them to express their individuality and creativity. Additionally, the ability to buy, sell, and trade virtual assets provides customers with a sense of ownership and investment opportunities.

Trends in the market show a growing demand for virtual real estate in D-A-CH. Customers are increasingly interested in owning virtual land and properties within the metaverse. This trend is driven by the desire to create virtual communities and socialize with others in a virtual environment.

Virtual real estate also presents opportunities for businesses to establish a presence in the metaverse and reach a global audience. Furthermore, the market is witnessing a rise in the popularity of virtual fashion and virtual art. Customers are embracing the idea of dressing up their avatars with unique and fashionable virtual clothing, as well as collecting virtual art pieces to showcase in their virtual spaces.

Local special circumstances in D-A-CH contribute to the development of the Metaverse Virtual Assets market. The region has a strong economy and a high level of technological advancement, which creates a favorable environment for the growth of the metaverse industry. Additionally, D-A-CH is known for its innovation and creativity, which translates into a vibrant and dynamic metaverse market.

The region also has a large population of tech-savvy individuals who are early adopters of new technologies, further driving the demand for virtual assets in the metaverse. Underlying macroeconomic factors in D-A-CH support the growth of the Metaverse Virtual Assets market. The region has a stable and prosperous economy, which provides individuals with disposable income to invest in virtual assets.

Additionally, the high level of internet penetration and access to advanced technology in D-A-CH enable widespread participation in the metaverse. The region's strong legal framework and regulations also provide a secure and trustworthy environment for buying, selling, and trading virtual assets. In conclusion, the Metaverse Virtual Assets market in D-A-CH is experiencing significant growth and development due to customer preferences for immersive experiences, trends in virtual real estate, virtual fashion, and virtual art, local special circumstances in the region, and underlying macroeconomic factors.

The market is expected to continue expanding as more individuals and businesses embrace the opportunities offered by the metaverse.

Methodology

Data coverage:

Figures are based on transaction values, revenues, and assets under management.

Modeling approach / Market size:

Market sizes are determined by a top-down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, and research companies. Next we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, and internet penetration rates. This data helps us to estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, cloud revenues.

Additional Notes:

The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

Overview

  • Market Size
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
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