Metaverse Gaming - D-A-CH

  • D-A-CH
  • The projected value in the Metaverse Gaming market for the year 2024 is estimated to reach US$1.1bn.
  • This market segment is expected to demonstrate a compound annual growth rate (CAGR) of 42.61% between 2024 and 2030, resulting in a projected market volume of US$9.6bn by the end of the latter year.
  • It is worth noting that in 2024, in the United States is anticipated to generate the highest market volume, amounting to US$7.5bn.
  • Looking specifically at the number of users in the Metaverse Gaming market, it is projected to reach 18.3m users by 2030.
  • User penetration is expected to be 5.6% in 2024 and is forecasted to increase to 18.1% by 2030.
  • Additionally, the average value per user, also known as the average revenue per user (ARPU), is estimated to be US$199.7.
  • These figures signify the significant growth and potential of the Metaverse Gaming market, with in the United States leading the way in terms of market volume.
  • In the D-A-CH region (Germany, Austria, and Switzerland), this market segment has also seen considerable growth and is set to continue expanding in the coming years.
  • Germany is experiencing a surge in virtual reality gaming, with a growing number of gamers embracing the Metaverse experience.
 
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Analyst Opinion

The Metaverse Gaming market in D-A-CH is experiencing significant growth and development.

Customer preferences:
Customers in D-A-CH have shown a strong interest in immersive gaming experiences, which has fueled the growth of the Metaverse Gaming market. They are increasingly seeking out virtual reality (VR) and augmented reality (AR) games that provide a more interactive and realistic gaming experience. This shift in customer preferences can be attributed to the desire for escapism and the need for social interaction, especially in light of the COVID-19 pandemic.

Trends in the market:
One of the key trends in the Metaverse Gaming market in D-A-CH is the rise of virtual reality gaming. VR gaming offers players a fully immersive experience, allowing them to enter a virtual world and interact with it in a way that was previously unimaginable. This trend is driven by advancements in technology, such as the development of high-quality VR headsets and controllers, as well as the increasing availability of VR games. Another trend in the market is the integration of blockchain technology. Blockchain allows for the creation of unique digital assets, such as in-game items and characters, which can be bought, sold, and traded by players. This has opened up new opportunities for players to monetize their gaming experiences and has created a thriving marketplace for virtual goods.

Local special circumstances:
The D-A-CH region, consisting of Germany, Austria, and Switzerland, has a strong gaming culture and a high level of technological adoption. This has created a fertile ground for the growth of the Metaverse Gaming market. Additionally, the region has a well-developed infrastructure, including high-speed internet connectivity and a robust gaming industry, which has further facilitated the growth of the market.

Underlying macroeconomic factors:
The growth of the Metaverse Gaming market in D-A-CH can be attributed to several underlying macroeconomic factors. Firstly, the region has a strong economy, which has led to increased disposable income among consumers. This has allowed them to invest in gaming hardware and software, including VR headsets and games. Secondly, the COVID-19 pandemic has accelerated the adoption of digital technologies, including gaming. With people spending more time at home, there has been a surge in demand for entertainment options, and gaming has emerged as a popular choice. The immersive and social nature of Metaverse Gaming has made it particularly appealing to consumers during this time. In conclusion, the Metaverse Gaming market in D-A-CH is experiencing significant growth and development. Customer preferences for immersive gaming experiences, the rise of virtual reality gaming, and the integration of blockchain technology are driving this growth. The region's strong gaming culture, technological adoption, and well-developed infrastructure are further facilitating the expansion of the market. The underlying macroeconomic factors, such as the region's strong economy and the impact of the COVID-19 pandemic, are also contributing to the growth of the market.

Methodology

Data coverage:

Figures are based on in-app spending, consumer spending, in-game spending, app downloads, and investment and funding data.

Modeling approach / Market size:

Market sizes are determined by a top-down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, and research companies. Next, we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, and internet penetration rates. This data helps us to estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, and cloud revenues.

Additional Notes:

The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

Overview

  • Market Size
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
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