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Metaverse Live Entertainment - Bangladesh

Bangladesh
  • The Metaverse Live Entertainment market is projected to reach a value of US$1.0m in 2024.
  • This market is expected to demonstrate an annual growth rate of 10.63% from 2024 to 2030, resulting in a projected market volume of US$1.9m by 2030.
  • It is worth noting that United States generates the highest value in this market segment, with a projected market volume of US$89.2m in 2024.
  • In terms of user base, the Metaverse Live Entertainment market is expected to have approximately 23.7k users users by 2030.
  • The user penetration rate is projected to be 0.0% in both 2024 and 2030.
  • Furthermore, the average value per user (ARPU) is estimated to be US$60.2.
  • It is important to mention that these projections apply to the global market, and not specifically to in Bangladesh.
  • "Bangladesh is experiencing a surge in virtual music concerts, with artists and audiences embracing the Metaverse for immersive live entertainment experiences."

Definition:

The Live Entertainment market refers to the use of virtual and augmented reality technology to create immersive experiences for live events and performances. This includes virtual concerts, theater productions, and comedy shows. These events can be attended by users in the metaverse, who can interact with each other and the performers in real time.

Additional Notes:

The market comprises market sizes, users, average revenue per user, and penetration rates. Market sizes are generated through in-app purchases and consumer spending. Key players in the market include companies, such as live events in Fortnite with performances by Marshmello or Travis Scott. For more information on the data displayed, use the info button right next to the boxes.

In-Scope

  • Virtual concerts, such as Travis Scott in the metaverse
  • Virtual festivals, such as the Metaverse Festival
  • Virtual art galleries, such as VR Museum of Fine Art

Out-Of-Scope

  • Live concerts streamed, such as streaming on Twitch or Youtube
  • Sport events streamed, such as Football
Metaverse: market data & analysis - Cover

Market Insights report

Metaverse: market data & analysis

Study Details

    Market Size

    Notes: Data was converted from local currencies using average exchange rates of the respective year.

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Analyst Opinion

    The Metaverse Live Entertainment market in Bangladesh is witnessing significant growth and development. Customer preferences, trends in the market, local special circumstances, and underlying macroeconomic factors all contribute to this positive trajectory.

    Customer preferences in the Metaverse Live Entertainment market in Bangladesh are driving its growth. Bangladeshi consumers are increasingly seeking immersive and interactive entertainment experiences. The Metaverse offers a unique opportunity for individuals to engage with virtual worlds, connect with others, and participate in live events.

    This aligns with the growing demand for digital entertainment and the desire for novel experiences among Bangladeshi consumers. Trends in the market further support the development of the Metaverse Live Entertainment market in Bangladesh. The adoption of advanced technologies, such as virtual reality (VR) and augmented reality (AR), has gained momentum in recent years.

    This has paved the way for the Metaverse to flourish, as it relies on these technologies to create immersive and interactive experiences. Additionally, the COVID-19 pandemic has accelerated the shift towards digital entertainment, as people turned to virtual platforms for socialization and entertainment. This has created a favorable environment for the growth of the Metaverse Live Entertainment market in Bangladesh.

    Local special circumstances also contribute to the development of the Metaverse Live Entertainment market in Bangladesh. The country has a young and tech-savvy population, with a high percentage of internet users. This demographic is more likely to embrace digital technologies and explore virtual platforms.

    Furthermore, Bangladesh has a vibrant music and entertainment industry, which provides a strong foundation for the Metaverse to thrive. Artists and performers can leverage the Metaverse to reach a wider audience and engage with fans in innovative ways. Underlying macroeconomic factors support the growth of the Metaverse Live Entertainment market in Bangladesh.

    The country has experienced steady economic growth in recent years, which has increased disposable income and consumer spending. This provides individuals with the financial means to invest in digital entertainment and explore new forms of leisure. Additionally, the government of Bangladesh has been supportive of the digital sector, implementing policies and initiatives to promote technological innovation and entrepreneurship.

    This favorable business environment encourages the development of the Metaverse Live Entertainment market. In conclusion, the Metaverse Live Entertainment market in Bangladesh is experiencing rapid growth due to customer preferences, market trends, local special circumstances, and underlying macroeconomic factors. The demand for immersive and interactive entertainment experiences, coupled with the adoption of advanced technologies, has created a fertile ground for the Metaverse to flourish.

    With a young and tech-savvy population, a vibrant entertainment industry, and a supportive business environment, Bangladesh is poised to become a key player in the Metaverse Live Entertainment market.

    Reach

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Global Comparison

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Methodology

    Data coverage:

    Figures are based on in-app spending, consumer spending, app downloads, and investment and funding data.

    Modeling approach / Market size:

    Market sizes are determined by a top-down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, and research companies. Next we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, and internet penetration rates. This data helps us to estimate the market size for each country individually.

    Forecasts:

    In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, and cloud revenues.

    Additional Notes:

    The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

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    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

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    Metaverse - Statistics & Facts

    Regarded as the next iteration of the internet, the metaverse is where the physical and digital worlds come together. As an evolution of social technologies, the metaverse allows digital representations of people, avatars, to interact with each other in a variety of settings. Whether it be at work, in an office, going to concerts or sports events, or even trying on clothes, the metaverse provides a space for endless, interconnected virtual communities using virtual reality (VR) headsets, augmented reality (AR) glasses, smartphone apps, or other devices.
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