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Metaverse AR & VR Hardware - Bangladesh

Bangladesh
  • The Metaverse AR & VR Hardware market is anticipated to witness a significant growth in value, projected to reach US$830.7k in 2024.
  • This market segment is expected to demonstrate a steady annual growth rate (CAGR 2024-2030) of 10.64%, resulting in a projected market volume of US$1.5m by 2030.
  • It is worth noting that United States generates the highest value in this market segment, with a projected market volume of US$405.0m in 2024.
  • In terms of user base, the Metaverse AR & VR Hardware market is estimated to have 18.2k users users by 2030.
  • The user penetration rate is expected to remain constant at 0.0% from 2024 to 2030.
  • Additionally, the average value per user (ARPU) is projected to be US$74.0.
  • in Bangladesh, a country in South Asia, is also part of the Metaverse AR & VR Hardware market.
  • The market value in Bangladesh and its specific projections were not mentioned in the given text.
  • Bangladesh is experiencing a growing demand for Metaverse AR & VR Hardware, driven by a tech-savvy youth population.

Definition:

The AR (augmented reality) and VR (virtual reality) market refers to the physical devices used to access and interact with virtual reality environments, including both augmented and virtual worlds. As discussed here, this market includes headsets and/or glasses for AR and VR devices.

Structure:

AR & VR Hardware includes two markets, namely AR Hardware and VR Hardware. AR Hardware refers to headsets or glasses that are used to create augmented reality inferences between the real and virtual world. VR Hardware mainly refers to headsets that aim to create a virtual world for consumers.

Additional Notes:

The market comprises market sizes, users, average revenue per user, and penetration rates. Market sizes are generated through consumer spending on hardware such as headsets and glasses. Data shows both online and offline market sizes. Market numbers for VR headsets are also featured in the Consumer Market Insights, namely in the Gaming Equipment market of the Consumer Electronics market and the AR & VR Hardware market in the Advertising & Media Insights. Key players in the market include companies such as Meta (Oculus VR), Microsoft (HoloLens), and Playstation VR.

Use the info button right next to the boxes for more information on the data displayed.

In-Scope

  • Augmented Reality Glasses used for metaverse experience, such as HoloLens
  • Virutal Reality headsets used for metaverse experience, such as Oculus Quest

Out-Of-Scope

  • Augmented Reality Glasses used for non metaverse experience, such as HoloLens
  • Virutal Reality headsets used for non metaverse experience, such as Oculus Quest
  • Non-electronic devices, such as mobile phone equipment
Metaverse: market data & analysis - Cover

Market Insights report

Metaverse: market data & analysis

Study Details

    Market Size

    Notes: Data was converted from local currencies using average exchange rates of the respective year.

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Analyst Opinion

    The Metaverse AR & VR Hardware market in Bangladesh is experiencing significant growth and development. Customer preferences are shifting towards immersive and interactive experiences, driving the demand for AR and VR hardware.

    Additionally, local special circumstances and underlying macroeconomic factors are contributing to the expansion of this market. Customer preferences in Bangladesh are increasingly inclined towards immersive technologies such as augmented reality (AR) and virtual reality (VR). These technologies provide users with unique and engaging experiences, allowing them to explore virtual worlds and interact with digital content.

    As a result, there is a growing demand for AR and VR hardware, including headsets, controllers, and other accessories. Customers are seeking more advanced and affordable devices that offer high-quality visuals and seamless performance. Trends in the market indicate a growing adoption of AR and VR technology in various sectors in Bangladesh.

    The gaming industry, for instance, is a major driver of the AR and VR hardware market. Gamers are looking for immersive gaming experiences that go beyond traditional consoles and PC gaming. The use of AR and VR in gaming allows for a more realistic and interactive gameplay, enhancing the overall gaming experience.

    Furthermore, the education and training sector is also embracing AR and VR technology in Bangladesh. These technologies provide students with virtual learning environments, allowing them to explore and interact with complex concepts in a more engaging and practical manner. AR and VR hardware are being integrated into classrooms and training programs to enhance the learning experience and improve knowledge retention.

    Local special circumstances in Bangladesh are contributing to the growth of the Metaverse AR & VR Hardware market. The country has a large and young population that is tech-savvy and eager to adopt new technologies. This demographic factor, combined with the increasing availability of affordable smartphones and internet connectivity, has created a conducive environment for the adoption of AR and VR technology.

    Underlying macroeconomic factors also play a role in the development of the Metaverse AR & VR Hardware market in Bangladesh. The country has been experiencing steady economic growth, leading to an increase in disposable income. As a result, consumers have more purchasing power and are willing to invest in AR and VR hardware to enhance their entertainment and educational experiences.

    In conclusion, the Metaverse AR & VR Hardware market in Bangladesh is witnessing significant growth due to shifting customer preferences, local special circumstances, and underlying macroeconomic factors. The demand for immersive and interactive experiences is driving the adoption of AR and VR technology in various sectors, including gaming and education. With a young and tech-savvy population, as well as a growing economy, Bangladesh presents a promising market for AR and VR hardware manufacturers and providers.

    Reach

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Global Comparison

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Methodology

    Data coverage:

    Figures are based on in-app spending, consumer spending, online and offline sales, and data from the AR & VR market in the AMI.

    Modeling approach / Market size:

    Market sizes are determined by a top-down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, and research companies. Next, we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, and internet penetration rates. This data helps us to estimate the market size for each country individually.

    Forecasts:

    In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, and cloud revenues.

    Additional Notes:

    The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

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    Metaverse: market data & analysis - BackgroundMetaverse: market data & analysis - Cover

    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

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    Metaverse - Statistics & Facts

    Regarded as the next iteration of the internet, the metaverse is where the physical and digital worlds come together. As an evolution of social technologies, the metaverse allows digital representations of people, avatars, to interact with each other in a variety of settings. Whether it be at work, in an office, going to concerts or sports events, or even trying on clothes, the metaverse provides a space for endless, interconnected virtual communities using virtual reality (VR) headsets, augmented reality (AR) glasses, smartphone apps, or other devices.
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