Skip to main content
  1. Market Insights
  2. Advertising and media
  3. Metaverse

Metaverse Health and Fitness - Americas

Americas
  • In 2024, the projected value in the Metaverse Health and Fitness market is set to reach US$3.8bn.
  • This market segment is expected to display an annual growth rate (CAGR 2024-2030) of 35.46%, resulting in a projected market volume of US$23.6bn by 2030.
  • The United States is the primary generator of value in this market, with a projected market volume of US$3.2bn in 2024.
  • By 2030, the number of users in the Metaverse Health and Fitness market is anticipated to reach 41.1m users.
  • The user penetration rate is projected to be 1.7% in 2024 and is expected to increase to 4.5% by 2030.
  • The average value per user (ARPU) is estimated to be US$259.9.
  • It is worth noting that these projections specifically pertain to the Metaverse Health and Fitness market withAmericas.
  • In the Americas, the Metaverse Health and Fitness market is witnessing a surge in virtual yoga and meditation classes, catering to the growing demand for holistic wellness practices.

Definition:

The Health and Fitness market refers to the use of virtual and augmented reality technology to deliver health and fitness services and information. These applications range widely and include virtual personal training, virtual rehabilitation, virtual therapy, and virtual wellness programs.

Additional Notes:

The market comprises market sizes, users, average revenue per user, and penetration rates. Market sizes are generated through in-app purchases and consumer spending on items, products, and/or software. Market numbers about digital health can also be found in the Digital Market Insights. Key players in the market include companies, such as Black Box VR, VirZOOM, and Virtual Bodyworks. For more information on the data displayed, use the info button right next to the boxes.

In-Scope

  • Virutal fitness classes, such as Supernatural
  • Virtual personal trainings, such as Fitbit Coach
  • Virtual wellness retreats, such as Wanderlust Virtual

Out-Of-Scope

  • Digital fitness devices, such as Smartwatches
  • Over-the-counter pharmaceuticals sold via the internet, such as in Healthwarehouse
  • Health tracking apps, such as Health on Apple
Metaverse: market data & analysis - Cover

Market Insights report

Metaverse: market data & analysis

Study Details

    Market Size

    Notes: Data was converted from local currencies using average exchange rates of the respective year.

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Analyst Opinion

    The Metaverse Health and Fitness market in Americas is experiencing significant growth and development, driven by changing customer preferences, emerging trends, and local special circumstances.

    Customer preferences:
    Customers in the Americas are increasingly seeking convenient and personalized health and fitness solutions. With the growing popularity of virtual reality (VR) and augmented reality (AR) technologies, consumers are drawn to the immersive and interactive experiences offered by the Metaverse. They are looking for engaging fitness activities that can be accessed from the comfort of their own homes, allowing them to exercise at their own pace and according to their individual preferences. Additionally, the desire for social interaction and community engagement is driving the demand for virtual fitness classes and group workouts in the Metaverse.

    Trends in the market:
    One of the key trends in the Metaverse Health and Fitness market in Americas is the integration of gamification elements. Fitness apps and platforms are incorporating game-like features such as challenges, rewards, and leaderboards to motivate and incentivize users to achieve their health and fitness goals. This gamified approach not only makes the fitness journey more enjoyable but also enhances user engagement and long-term adherence to exercise routines. Another emerging trend is the integration of wearable devices and sensors with the Metaverse Health and Fitness platforms. These devices enable real-time tracking of biometric data such as heart rate, calories burned, and sleep quality, providing users with personalized insights and feedback on their health and fitness progress. This integration allows for a seamless connection between the physical and virtual worlds, enhancing the overall user experience and enabling more accurate monitoring of health and fitness goals.

    Local special circumstances:
    The Americas region is home to a diverse population with varying levels of access to traditional fitness facilities and resources. In some areas, geographical constraints or limited availability of fitness centers make it challenging for individuals to engage in regular physical activity. The Metaverse Health and Fitness market provides a solution to this problem by offering virtual fitness experiences that can be accessed anytime, anywhere. This accessibility factor is particularly beneficial for individuals with busy schedules, physical limitations, or those who prefer the privacy and convenience of working out at home.

    Underlying macroeconomic factors:
    The growing adoption of Metaverse Health and Fitness solutions in the Americas is also influenced by macroeconomic factors such as technological advancements, increasing disposable income, and changing lifestyles. As technology continues to advance, VR and AR devices become more affordable and accessible to a wider audience. Rising disposable income levels enable individuals to invest in these technologies and explore new ways of improving their health and fitness. Moreover, changing lifestyles, including sedentary work environments and an increased focus on health and wellness, create a demand for innovative fitness solutions that can be integrated into daily routines. In conclusion, the Metaverse Health and Fitness market in Americas is witnessing significant growth due to customer preferences for convenient and personalized fitness solutions, emerging trends such as gamification and wearable integration, local special circumstances that require accessible fitness options, and underlying macroeconomic factors that drive adoption. This market is expected to continue expanding as technology advances and consumer demand for immersive and engaging health and fitness experiences grows.

    Reach

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Global Comparison

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Methodology

    Data coverage:

    Figures are based on in-app spending, consumer spending, app downloads, and investment and funding data.

    Modeling approach / Market size:

    Market sizes are determined by a top-down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, and research companies. Next we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, and internet penetration rates. This data helps us to estimate the market size for each country individually.

    Forecasts:

    In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, and cloud revenues.

    Additional Notes:

    The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

    Advertising & Media

    Access more Market Insights on Advertising & Media topics with our featured report

    Metaverse: market data & analysis - BackgroundMetaverse: market data & analysis - Cover

    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

    Explore more high-quality data on related topic

    Metaverse - Statistics & Facts

    Regarded as the next iteration of the internet, the metaverse is where the physical and digital worlds come together. As an evolution of social technologies, the metaverse allows digital representations of people, avatars, to interact with each other in a variety of settings. Whether it be at work, in an office, going to concerts or sports events, or even trying on clothes, the metaverse provides a space for endless, interconnected virtual communities using virtual reality (VR) headsets, augmented reality (AR) glasses, smartphone apps, or other devices.
    More data on the topic

    Contact

    Get in touch with us. We are happy to help.