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Metaverse Gaming - GCC

GCC
  • The Metaverse Gaming market is expected to reach a value of US$180.8m in 2024.
  • It is projected to experience a compound annual growth rate (CAGR 2024-2030) of 43.62%, resulting in a market volume of US$1.6bn by 2030.
  • In 2024, United States is anticipated to generate the highest market volume, estimated at US$7.5bn.
  • By 2030, the number of users in the Metaverse Gaming market is expected to reach 10.9m users.
  • The user penetration rate, which is currently at 6.7% in 2024, is projected to increase to 20.4% by 2030.
  • The average value per user (ARPU) is expected to amount to US$54.5.
  • It is worth noting that these projections and figures apply to the global market, including the GCC region.
  • The GCC region is witnessing a surge in demand for Metaverse gaming, with virtual reality experiences and immersive gameplay becoming increasingly popular among gamers in the region.

Definition:

The Gaming market refers to the playing of video games or other interactive experiences within virtual reality environments, such as virtual worlds, social VR platforms, and other immersive digital spaces. This definition includes traditional single-player and multiplayer games as well as more open-ended virtual worlds, where players can interact with each other and the environment in a variety of ways. Gaming in the metaverse can be experienced through different hardware, such as VR headsets, smartphones, and computers, and can also include new forms of gaming such as social gaming, multiplayer gaming, and location-based gaming.

Structure:

The Gaming market includes the markets Action Games, Adventure Games, Casual Games, Role-playing Games, Simulation Games, Sports & Racing Games and Strategy Games. Each genre has different games published that are classified as metaverse games in respective metaverse applications, or individual games.

Additional Notes:

The market comprises market sizes, users, average revenue per user, and penetration rates. Market sizes are generated through in-app purchases and consumer spending on apps, games, and items. Market numbers about the Gaming market can also be found in the Digital Market Insights. Key players in the market are games like Fortnite, Roblox or Minecraft. Use the info button right next to the boxes for more information on the data displayed.

In-Scope

  • Games directly in metaverse considered apps, such as games in Roblox
  • Open-world games, shaped by users, such as Fortnite
  • Sandbox games, such as Minecraft
  • Social virtual reality games, such as VRChat

Out-Of-Scope

  • Open-world games, with a story line, such as World of Warcraft
  • All other non related metaverse games, such as Call of Duty
  • Non-metaverse related browser games, such as Forge of Empires
Metaverse: market data & analysis - Cover

Market Insights report

Metaverse: market data & analysis

Study Details

    Market Size

    Notes: Data was converted from local currencies using average exchange rates of the respective year.

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Analyst Opinion

    The Metaverse Gaming market in GCC is experiencing significant growth and development, driven by customer preferences for immersive gaming experiences, the emergence of new technologies, and the region's unique market dynamics.

    Customer preferences:
    In the GCC region, customers are increasingly drawn to immersive gaming experiences offered by the Metaverse. The ability to create and customize virtual avatars, explore virtual worlds, and interact with other players in real-time has become highly appealing to gamers. The Metaverse Gaming market in GCC offers a wide range of virtual environments and gameplay options, catering to the diverse preferences of gamers in the region.

    Trends in the market:
    One of the key trends in the Metaverse Gaming market in GCC is the integration of virtual reality (VR) and augmented reality (AR) technologies. Gamers can now use VR headsets to fully immerse themselves in virtual worlds, while AR technologies enhance the real-world environment with virtual elements. This trend is driving the demand for advanced gaming hardware and software in the region. Another trend in the market is the rise of social gaming within the Metaverse. Gamers in GCC are increasingly seeking opportunities to connect and interact with other players, forming virtual communities and participating in multiplayer games. This social aspect of the Metaverse Gaming market in GCC is driving the development of platforms that facilitate social interaction and collaboration among gamers.

    Local special circumstances:
    The Metaverse Gaming market in GCC is influenced by the region's unique cultural and social dynamics. The GCC countries have a large population of young gamers who are tech-savvy and eager to embrace new gaming experiences. Moreover, the region has a strong gaming culture, with a growing number of gaming events, competitions, and esports tournaments taking place. These factors contribute to the vibrant and thriving Metaverse Gaming market in GCC.

    Underlying macroeconomic factors:
    The development of the Metaverse Gaming market in GCC is also supported by favorable macroeconomic factors. The GCC countries have a high per capita income and a strong digital infrastructure, which enables gamers to access and enjoy Metaverse gaming experiences seamlessly. Additionally, the governments in the region are actively promoting the development of the digital economy, including the gaming sector, through various initiatives and investments. This supportive environment encourages innovation and growth in the Metaverse Gaming market in GCC. In conclusion, the Metaverse Gaming market in GCC is experiencing rapid growth and development driven by customer preferences for immersive gaming experiences, the integration of VR and AR technologies, the rise of social gaming, and the region's unique market dynamics. The GCC countries' young population, strong gaming culture, and favorable macroeconomic factors further contribute to the growth of this market. As the Metaverse Gaming market in GCC continues to evolve, it presents significant opportunities for both local and international players in the gaming industry.

    Reach

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Global Comparison

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Methodology

    Data coverage:

    Figures are based on in-app spending, consumer spending, in-game spending, app downloads, and investment and funding data.

    Modeling approach / Market size:

    Market sizes are determined by a top-down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, and research companies. Next, we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, and internet penetration rates. This data helps us to estimate the market size for each country individually.

    Forecasts:

    In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, and cloud revenues.

    Additional Notes:

    The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

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    Metaverse: market data & analysis - BackgroundMetaverse: market data & analysis - Cover

    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

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    Video gaming and the metaverse - Statistics & Facts

    For everybody who spends a lot of time in digital worlds – for example via gaming and socializing in-game – the concept of the metaverse, a virtual world where physical and digital worlds come together, is nothing new. In-game hangouts in massively multiplayer online games (MMO) and other multiplayer games have been a vital part of the gaming community for years, and the activity received a boost during the COVID-19 pandemic when people turned to online worlds to connect with each other. Overall, these online game hangouts are an important step along the journey to metaverse gaming.
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