Mobile Games - Colombia

  • Colombia
  • In Colombia, revenue in the Mobile Games market market is projected to reach US$48.63m in 2024.
  • This revenue is expected to demonstrate an annual growth rate (CAGR 2024-2029) of -0.79%, leading to a projected market volume of US$46.73m by 2029.
  • By 2029, the number of users in the Mobile Games market market in Colombia is anticipated to amount to 14.9m users.
  • User penetration in Colombia is expected to be 22.7% in 2024, with estimates suggesting it will increase to 27.8% by 2029.
  • In a global context, most revenue will be generated United States, which is expected to reach US$34,300.00m in 2024.
  • The average revenue per user (ARPU) in the Mobile Games market market in Colombia is projected to be US$4.09 in 2024.
  • Colombia's mobile gaming sector is experiencing a surge in popularity, driven by increased smartphone penetration and a burgeoning young consumer base seeking engaging entertainment.

Key regions: Japan, Germany, South Korea, China, Asia

 
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Analyst Opinion

The Mobile Games market in Colombia is experiencing significant growth and development.

Customer preferences:
Colombian consumers have shown a strong affinity for mobile games, with a growing number of people embracing gaming as a form of entertainment. This can be attributed to the increasing accessibility and affordability of smartphones, as well as the availability of a wide range of games across different genres. Additionally, the younger demographic in Colombia, who are more tech-savvy and digitally connected, are driving the demand for mobile games.

Trends in the market:
One of the key trends in the Colombian mobile games market is the rise of casual and hyper-casual games. These games are easy to play, require minimal time commitment, and often offer quick bursts of entertainment. This trend is fueled by the busy lifestyles of Colombians who are looking for convenient and enjoyable ways to pass the time. Additionally, the popularity of multiplayer games, where players can compete or collaborate with friends and other gamers, is also on the rise. This social aspect of gaming enhances the overall experience and keeps players engaged for longer periods.

Local special circumstances:
Colombia has a vibrant gaming community, with local game developers creating their own unique and culturally relevant games. This has led to the emergence of a localized gaming ecosystem, where Colombian gamers can enjoy games that reflect their own language, culture, and traditions. Furthermore, the Colombian government has been supportive of the gaming industry, providing incentives and funding for local game developers. This has contributed to the growth of the industry and the development of high-quality games that cater to the preferences of Colombian gamers.

Underlying macroeconomic factors:
The growth of the mobile games market in Colombia is also influenced by underlying macroeconomic factors. The country has experienced steady economic growth in recent years, resulting in an expanding middle class with higher disposable incomes. This has led to an increase in consumer spending on entertainment and leisure activities, including mobile games. Additionally, the improving internet infrastructure and the widespread availability of affordable mobile data plans have made it easier for Colombians to access and download games on their smartphones. In conclusion, the Mobile Games market in Colombia is witnessing significant growth and development. This can be attributed to customer preferences for casual and multiplayer games, the emergence of a localized gaming ecosystem, and the supportive government policies. Additionally, underlying macroeconomic factors such as economic growth and improved internet infrastructure have contributed to the expansion of the market. As the popularity of mobile games continues to rise, the Colombian market is expected to offer lucrative opportunities for both local and international game developers.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the Video Games market. Digital video games are defined as fee-based video games distributed over the internet. These include online games, download games, mobile games, and gaming networks. All monetary figures refer to consumer spending on digital goods or subscriptions in the respective market. This spending factors in discounts, margins, and taxes.

Modeling approach / market size:

The market size is determined through a bottom-up approach. We use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per product, usage) to analyze the markets. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as various macroeconomic indicators, historical developments, current trends, and reported performance indicators of key market players. In particular, we consider average prices and annual purchase frequencies.

Forecasts:

We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP per capita, consumer spending per capita, and 4G coverage.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). Consumer Insights data is reweighted for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
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