In-game Advertising - Colombia

  • Colombia
  • Colombia's In-game Advertising market market is forecasted to reach US$93.34m in 2024.
  • The market is anticipated to experience a compound annual growth rate (CAGR 2024-2029) of 10.27%, leading to a projected market volume of US$152.20m by 2029.
  • The average revenue per user (ARPU) is projected to be US$5.32.
  • When compared globally, in China is expected to generate the highest revenue, amounting to US$46,610.00m in 2024.
  • Colombia's media market sees a surge in in-game advertising integration, leveraging the country's growing gaming industry for targeted brand exposure.

Key regions: China, India, United States, Germany, Europe

 
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Analyst Opinion

The In-game Advertising market in Colombia is experiencing significant growth and development.

Customer preferences:
Colombian gamers have shown a strong preference for in-game advertising. They appreciate the immersive nature of in-game ads, which seamlessly blend into the gaming experience without disrupting gameplay. This has led to a high level of acceptance and engagement with in-game ads among the gaming community in Colombia.

Trends in the market:
One of the key trends in the Colombian In-game Advertising market is the increasing use of targeted and personalized ads. Advertisers are leveraging data analytics and user behavior insights to deliver ads that are relevant to individual gamers. This not only enhances the effectiveness of the ads but also improves the overall gaming experience for users. Another trend in the market is the rise of mobile gaming. With the widespread adoption of smartphones in Colombia, mobile gaming has become increasingly popular. This presents a significant opportunity for in-game advertising, as mobile games offer a highly engaging and captive audience. Advertisers are capitalizing on this trend by partnering with popular mobile game developers to reach a larger audience.

Local special circumstances:
Colombia has a vibrant gaming community with a growing number of local game developers. This has created a unique opportunity for in-game advertising to support the local gaming industry. Advertisers are collaborating with local game developers to integrate their ads seamlessly into locally developed games, thereby supporting the growth of the industry while also reaching a targeted audience.

Underlying macroeconomic factors:
Colombia has experienced steady economic growth in recent years, which has contributed to the expansion of the In-game Advertising market. With a growing middle class and increasing disposable incomes, more Colombians are able to afford gaming consoles, PCs, and smartphones, leading to a larger potential market for in-game advertising. Furthermore, the rapid growth of the digital advertising industry in Colombia has also played a significant role in the development of the In-game Advertising market. Advertisers are increasingly shifting their budgets from traditional advertising channels to digital platforms, recognizing the effectiveness and reach of in-game advertising in capturing the attention of consumers. In conclusion, the In-game Advertising market in Colombia is thriving due to customer preferences for immersive and non-disruptive ads, the increasing use of targeted and personalized ads, the rise of mobile gaming, the support for the local gaming industry, and the underlying macroeconomic factors of economic growth and the shift towards digital advertising.

Methodology

Data coverage:

The data encompasses B2C revenues. Figures are based on in-app advertising spending and exclude agency commissions, rebates, production costs, and taxes. The market covers ad spending on advertisements displayed within a mobile application.

Modeling approach / Market size:

The market size is determined through a combined top-down and bottom-up approach. We use market data from independent databases, the number of application downloads from data partners, survey results taken from our primary research (e.g., Consumer Insights), and third-party reports to analyze and estimate global in-app advertising spending. To analyze the markets, we start by researching digital advertising in mobile applications for each advertising format, incidents of in-app and mobile browser usage, as well as the time spent in mobile apps by categories. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as GDP, mobile users, and digital consumer spending. Lastly, we benchmark key countries and/or regions (e.g., global, the United States, China) with external sources.

Forecasts:

We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption.

Additional Notes:

The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Demographics
  • Users
  • Key Players
  • Global Comparison
  • Methodology
  • Key Market Indicators
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