Gaming Hardware - Tanzania

  • Tanzania
  • In Tanzania, revenue in the Gaming Hardware market market is projected to reach US$296.00m in 2024.
  • The revenue is expected to demonstrate an annual growth rate (CAGR 2024-2029) of 10.71%, leading to a projected market volume of US$492.40m by 2029.
  • Within the Gaming Hardware market market in Tanzania, the number of users is anticipated to reach 992.8k users by 2029.
  • User penetration in Tanzania will be 1.1% in 2024 and is expected to increase to 1.2% by 2029.
  • The average revenue per user (ARPU) in Tanzania is expected to be US$386.10.
  • In a global context, the highest revenue will be generated China, with US$33,310.00m in 2024.
  • In Tanzania, the growing interest in mobile gaming is driving demand for affordable gaming hardware, reflecting a shift towards digital entertainment among youth.

Key regions: Germany, United Kingdom, China, United States, Japan

 
Market
 
Region
 
Region comparison
 
Currency
 

Analyst Opinion

The Gaming Hardware market in Tanzania has been experiencing significant growth in recent years, driven by customer preferences for high-quality gaming equipment and the increasing popularity of gaming as a form of entertainment. Customer preferences in the Gaming Hardware market in Tanzania have shifted towards products that offer superior performance and immersive gaming experiences. Gamers in Tanzania are increasingly demanding gaming hardware with advanced features such as high-resolution displays, fast processors, and high-speed internet connectivity. This is in line with global trends, as gamers worldwide seek to enhance their gaming experiences through the use of cutting-edge technology. Trends in the market indicate a growing demand for gaming laptops and consoles in Tanzania. Gaming laptops are preferred by gamers who value portability and the ability to play games on the go. Additionally, gaming consoles such as the PlayStation and Xbox have gained popularity among Tanzanian gamers due to their ease of use and wide range of available games. The availability of a diverse range of gaming accessories, including gaming keyboards, mice, and headsets, has also contributed to the growth of the market. Local special circumstances in Tanzania have played a role in shaping the development of the Gaming Hardware market. The increasing availability of high-speed internet connectivity in urban areas has made online gaming more accessible to Tanzanian gamers. This has led to a rise in demand for gaming hardware that can support online multiplayer gaming. Furthermore, the growing number of gaming cafes and gaming tournaments in Tanzania has created a need for gaming hardware that can handle the demands of competitive gaming. Underlying macroeconomic factors have also contributed to the growth of the Gaming Hardware market in Tanzania. The country's steady economic growth has resulted in an increase in disposable income, allowing more Tanzanians to afford gaming hardware. Additionally, the growing young population in Tanzania, which is more tech-savvy and interested in gaming, has created a larger customer base for gaming hardware manufacturers and retailers. In conclusion, the Gaming Hardware market in Tanzania is experiencing growth due to customer preferences for high-performance gaming equipment, the popularity of gaming as a form of entertainment, and the availability of high-speed internet connectivity. The market is expected to continue growing as technology advances and the gaming industry continues to evolve.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the Gaming Hardware market, which includes various types of gaming devices such as consoles, gaming PCs and laptops, and peripherals. This market covers both online and offline sales of gaming hardware. All monetary figures refer to consumer spending on these hardware products and accessories. This spending considers any discounts, margins, and taxes.

Modeling approach / Market size:

The market size is determined through a comprehensive approach. We utilize data from annual financial reports of leading companies, industry associations, third-party studies and reports, primary research surveys (e.g., Consumer Insights), and performance metrics (e.g., user adoption rates, price points, usage patterns) to analyze the markets. To estimate the segment size for each country, we consider relevant key market indicators and data from country-specific industry associations. This includes macroeconomic indicators, historical trends, current market dynamics, and reported performance metrics of key industry players. Factors like average prices and purchase frequencies are considered.

Forecasts:

We apply diverse forecasting techniques tailored to the behavior of the specific market. For instance, methods like trend smoothing and adoption curve analysis are well-suited for forecasting trends in gaming hardware, considering the evolving nature of technology adoption. The main drivers influencing forecasts include economic indicators such as GDP per capita, consumer spending per capita, and technological advancements like 5G coverage.

Additional notes:

The data is modeled using current exchange rates. The market is updated biannually to reflect any changes in market dynamics. The impact of external factors, such as the COVID-19 pandemic, is considered at the country-specific level. The text incorporates current exchange rates in its modeling. Additionally, any impacts from events like the Russia-Ukraine war or significant industry developments are considered on a country-specific basis. The market information is refreshed twice a year. In some instances, updates are made on an ad hoc basis, such as when new pertinent data is released or substantial shifts within the market impact projected trends. Consumer Insights data is reweighted to ensure representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
Please wait

Contact

Get in touch with us. We are happy to help.
Statista Locations
Contact Meredith Alda
Meredith Alda
Sales Manager– Contact (United States)

Mon - Fri, 9am - 6pm (EST)

Contact Yolanda Mega
Yolanda Mega
Operations Manager– Contact (Asia)

Mon - Fri, 9am - 5pm (SGT)

Contact Ayana Mizuno
Ayana Mizuno
Junior Business Development Manager– Contact (Asia)

Mon - Fri, 10:00am - 6:00pm (JST)

Contact Lodovica Biagi
Lodovica Biagi
Director of Operations– Contact (Europe)

Mon - Fri, 9:30am - 5pm (GMT)

Contact Carolina Dulin
Carolina Dulin
Group Director - LATAM– Contact (Latin America)

Mon - Fri, 9am - 6pm (EST)