Gaming Hardware - Kenya

  • Kenya
  • Kenya is projected to reach a revenue of US$263.80m in the Gaming Hardware market market by 2024.
  • The market is expected to show an annual growth rate (CAGR 2024-2029) of 10.47%, leading to a projected market volume of US$434.00m by 2029.
  • By 2029, the number of users in the Gaming Hardware market market in Kenya is expected to reach 924.2k users.
  • User penetration is anticipated to be 1.3% in 2024 and is projected to increase to 1.5% by 2029.
  • The average revenue per user (ARPU) is forecasted to be US$370.80.
  • In global comparison, in China is expected to generate the most revenue in the Gaming Hardware market market, reaching US$33,310.00m in 2024.
  • Kenya's media market sees a surge in demand for high-end gaming hardware, reflecting a growing tech-savvy population's interest in immersive gaming experiences.

Key regions: Germany, United Kingdom, China, United States, Japan

 
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Analyst Opinion

The Gaming Hardware market in Kenya is experiencing significant growth and development, driven by customer preferences, market trends, local special circumstances, and underlying macroeconomic factors.

Customer preferences:
In Kenya, there is a growing interest in gaming among the younger population. With the increasing availability of affordable smartphones and internet access, more people are engaging in mobile gaming. This has led to a rise in demand for gaming hardware such as smartphones, tablets, and gaming accessories. Additionally, console gaming is also gaining popularity, with a growing number of Kenyan gamers investing in gaming consoles and related peripherals.

Trends in the market:
One of the key trends in the gaming hardware market in Kenya is the shift towards online gaming. With the improvement in internet infrastructure and the availability of high-speed internet connections, online multiplayer gaming has become more accessible. This has increased the demand for gaming hardware that supports online gaming, such as gaming laptops and gaming routers. Another trend is the increasing demand for gaming accessories. Kenyan gamers are looking for high-quality gaming accessories such as gaming keyboards, mice, headsets, and controllers to enhance their gaming experience. This trend is driven by the desire for better performance and comfort during gaming sessions.

Local special circumstances:
Kenya has a vibrant gaming community with a growing number of gaming events and competitions taking place. This has created a need for gaming hardware that can support competitive gaming. Gamers are looking for high-performance gaming PCs and gaming monitors to gain a competitive edge in tournaments. This has led to an increase in the demand for gaming hardware that offers superior graphics and processing power.

Underlying macroeconomic factors:
The growing middle class in Kenya has contributed to the development of the gaming hardware market. As disposable incomes increase, more people are able to afford gaming hardware and accessories. Additionally, the expansion of e-commerce platforms has made gaming hardware more accessible to consumers across the country. This has further fueled the growth of the market. In conclusion, the Gaming Hardware market in Kenya is experiencing significant growth and development due to customer preferences, market trends, local special circumstances, and underlying macroeconomic factors. The increasing interest in gaming, the shift towards online gaming, the demand for gaming accessories, the vibrant gaming community, and the growing middle class are all contributing to the expansion of the market. With the continued growth of the gaming industry in Kenya, it is expected that the demand for gaming hardware will continue to rise in the coming years.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the Gaming Hardware market, which includes various types of gaming devices such as consoles, gaming PCs and laptops, and peripherals. This market covers both online and offline sales of gaming hardware. All monetary figures refer to consumer spending on these hardware products and accessories. This spending considers any discounts, margins, and taxes.

Modeling approach / Market size:

The market size is determined through a comprehensive approach. We utilize data from annual financial reports of leading companies, industry associations, third-party studies and reports, primary research surveys (e.g., Consumer Insights), and performance metrics (e.g., user adoption rates, price points, usage patterns) to analyze the markets. To estimate the segment size for each country, we consider relevant key market indicators and data from country-specific industry associations. This includes macroeconomic indicators, historical trends, current market dynamics, and reported performance metrics of key industry players. Factors like average prices and purchase frequencies are considered.

Forecasts:

We apply diverse forecasting techniques tailored to the behavior of the specific market. For instance, methods like trend smoothing and adoption curve analysis are well-suited for forecasting trends in gaming hardware, considering the evolving nature of technology adoption. The main drivers influencing forecasts include economic indicators such as GDP per capita, consumer spending per capita, and technological advancements like 5G coverage.

Additional notes:

The data is modeled using current exchange rates. The market is updated biannually to reflect any changes in market dynamics. The impact of external factors, such as the COVID-19 pandemic, is considered at the country-specific level. The text incorporates current exchange rates in its modeling. Additionally, any impacts from events like the Russia-Ukraine war or significant industry developments are considered on a country-specific basis. The market information is refreshed twice a year. In some instances, updates are made on an ad hoc basis, such as when new pertinent data is released or substantial shifts within the market impact projected trends. Consumer Insights data is reweighted to ensure representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
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