Gaming Hardware - Israel

  • Israel
  • In Israel, revenue in the Gaming Hardware market market is projected to reach US$460.70m in 2024.
  • The revenue is expected to exhibit an annual growth rate (CAGR 2024-2029) of 7.31%, leading to a projected market volume of US$655.70m by 2029.
  • Within Israel's Gaming Hardware market market, the number of users is anticipated to reach 569.5k users by 2029.
  • User penetration in Israel will be 5.3% in 2024 and is forecasted to rise to 5.7% by 2029.
  • The average revenue per user (ARPU) in Israel is expected to be US$0.94k.
  • In a global context, the majority of revenue will be generated China, which is projected to reach US$33,310.00m in 2024.
  • Israel's gaming hardware market is experiencing a surge in innovation, driven by a growing tech-savvy population and increasing investment in gaming startups.

Key regions: Germany, United Kingdom, China, United States, Japan

 
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Analyst Opinion

The Gaming Hardware market in Israel has experienced significant growth in recent years, driven by customer preferences for high-quality gaming equipment and the increasing popularity of gaming as a form of entertainment.

Customer preferences:
Israeli gamers have shown a strong preference for high-performance gaming hardware, including gaming PCs, consoles, and accessories. They value the latest technology and seek out products that offer superior graphics, processing power, and immersive gaming experiences. Additionally, there is a growing demand for gaming peripherals such as gaming keyboards, mice, and headsets, as gamers look to enhance their gameplay and gain a competitive edge.

Trends in the market:
One of the key trends in the Israeli Gaming Hardware market is the rise of e-sports. E-sports tournaments and professional gaming leagues have gained significant popularity in recent years, attracting a large number of participants and spectators. This has created a demand for high-end gaming hardware among professional gamers who require top-of-the-line equipment to compete at a high level. As a result, gaming hardware manufacturers have been focusing on developing specialized products for e-sports players, such as gaming mice with adjustable DPI settings and mechanical keyboards with customizable RGB lighting. Another trend in the market is the increasing integration of virtual reality (VR) technology into gaming hardware. VR gaming offers a highly immersive and interactive experience, allowing players to feel like they are part of the game world. Israeli gamers have shown a growing interest in VR gaming, leading to an increase in the demand for VR headsets and other related accessories. This trend is expected to continue as VR technology becomes more advanced and affordable.

Local special circumstances:
Israel has a thriving technology sector and is known for its innovation and technological advancements. This has created a favorable environment for the development and manufacturing of gaming hardware. Israeli companies have been at the forefront of technological advancements in the gaming industry, with several startups and established players focusing on developing cutting-edge gaming hardware. The presence of these companies has contributed to the growth of the gaming hardware market in Israel.

Underlying macroeconomic factors:
The strong performance of the Israeli economy has also played a role in the growth of the Gaming Hardware market. With a growing middle class and increasing disposable incomes, more Israelis have the financial means to invest in gaming hardware. Additionally, the rise of online retail platforms has made it easier for consumers to access a wide range of gaming hardware products, further fueling the market growth. In conclusion, the Gaming Hardware market in Israel is experiencing growth due to customer preferences for high-performance gaming equipment, the rise of e-sports, the increasing integration of VR technology, the presence of innovative Israeli companies, and the strong macroeconomic factors. This trend is expected to continue as the gaming industry evolves and new technologies emerge.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the Gaming Hardware market, which includes various types of gaming devices such as consoles, gaming PCs and laptops, and peripherals. This market covers both online and offline sales of gaming hardware. All monetary figures refer to consumer spending on these hardware products and accessories. This spending considers any discounts, margins, and taxes.

Modeling approach / Market size:

The market size is determined through a comprehensive approach. We utilize data from annual financial reports of leading companies, industry associations, third-party studies and reports, primary research surveys (e.g., Consumer Insights), and performance metrics (e.g., user adoption rates, price points, usage patterns) to analyze the markets. To estimate the segment size for each country, we consider relevant key market indicators and data from country-specific industry associations. This includes macroeconomic indicators, historical trends, current market dynamics, and reported performance metrics of key industry players. Factors like average prices and purchase frequencies are considered.

Forecasts:

We apply diverse forecasting techniques tailored to the behavior of the specific market. For instance, methods like trend smoothing and adoption curve analysis are well-suited for forecasting trends in gaming hardware, considering the evolving nature of technology adoption. The main drivers influencing forecasts include economic indicators such as GDP per capita, consumer spending per capita, and technological advancements like 5G coverage.

Additional notes:

The data is modeled using current exchange rates. The market is updated biannually to reflect any changes in market dynamics. The impact of external factors, such as the COVID-19 pandemic, is considered at the country-specific level. The text incorporates current exchange rates in its modeling. Additionally, any impacts from events like the Russia-Ukraine war or significant industry developments are considered on a country-specific basis. The market information is refreshed twice a year. In some instances, updates are made on an ad hoc basis, such as when new pertinent data is released or substantial shifts within the market impact projected trends. Consumer Insights data is reweighted to ensure representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
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