Gaming Hardware - Hong Kong

  • Hong Kong
  • In Hong Kong, revenue in the Gaming Hardware market market is projected to reach US$524.60m in 2024.
  • The revenue is expected to demonstrate an annual growth rate (CAGR 2024-2029) of 5.56%, leading to a projected market volume of US$687.60m by 2029.
  • Within the Gaming Hardware market market in Hong Kong, the number of users is anticipated to amount to 606.8k users by 2029.
  • User penetration is forecasted to be 7.1% in 2024 and is expected to increase to 8.1% by 2029.
  • The average revenue per user (ARPU) in Hong Kong is projected to reach US$0.98k.
  • In a global context, the majority of revenue will be generated China, which is expected to reach US$33,310.00m in 2024.
  • Hong Kong's gaming hardware market is witnessing a growing demand for high-performance components, driven by the increasing popularity of competitive gaming and eSports.

Key regions: Germany, United Kingdom, China, United States, Japan

 
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Analyst Opinion

The Gaming Hardware market in Hong Kong has been experiencing significant growth in recent years, driven by customer preferences for high-quality gaming equipment and the increasing popularity of esports.

Customer preferences:
Hong Kong consumers have shown a strong preference for high-quality gaming hardware, as they seek to enhance their gaming experience and stay competitive in the gaming community. Gamers in Hong Kong are known for their discerning taste and are willing to invest in premium gaming peripherals such as gaming mice, keyboards, and headsets. They value products that offer superior performance, durability, and customization options.

Trends in the market:
One of the key trends in the Gaming Hardware market in Hong Kong is the rise of esports. Esports has gained immense popularity in recent years, with professional gaming tournaments drawing large audiences and generating significant revenue. This has created a demand for specialized gaming hardware that can provide gamers with a competitive edge. As a result, gaming hardware manufacturers have been developing products specifically tailored to the needs of esports players, such as high-precision gaming mice and mechanical keyboards. Another trend in the market is the increasing integration of gaming hardware with other devices. Many gaming peripherals now come with additional features that allow them to be used across different platforms, such as consoles, PCs, and mobile devices. This flexibility appeals to gamers who want to use their gaming hardware across multiple devices without sacrificing performance.

Local special circumstances:
Hong Kong has a vibrant gaming community, with a large number of gaming cafes and dedicated gaming spaces. These venues provide gamers with access to high-end gaming hardware and the opportunity to compete against each other. The presence of these gaming hubs has contributed to the growth of the Gaming Hardware market in Hong Kong, as gamers are exposed to the latest gaming equipment and are more likely to invest in their own gaming setups.

Underlying macroeconomic factors:
The strong economy and high disposable income levels in Hong Kong have also played a role in the growth of the Gaming Hardware market. As consumers have more disposable income, they are more willing to spend on luxury items and hobbies, such as gaming. Additionally, the increasing prevalence of online shopping platforms has made it easier for consumers to access a wide range of gaming hardware products and compare prices, further driving the growth of the market. In conclusion, the Gaming Hardware market in Hong Kong is experiencing growth due to customer preferences for high-quality gaming equipment, the rise of esports, the integration of gaming hardware with other devices, the presence of a vibrant gaming community, and the strong economy and high disposable income levels in the region. These factors are likely to continue driving the growth of the market in the coming years.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the Gaming Hardware market, which includes various types of gaming devices such as consoles, gaming PCs and laptops, and peripherals. This market covers both online and offline sales of gaming hardware. All monetary figures refer to consumer spending on these hardware products and accessories. This spending considers any discounts, margins, and taxes.

Modeling approach / Market size:

The market size is determined through a comprehensive approach. We utilize data from annual financial reports of leading companies, industry associations, third-party studies and reports, primary research surveys (e.g., Consumer Insights), and performance metrics (e.g., user adoption rates, price points, usage patterns) to analyze the markets. To estimate the segment size for each country, we consider relevant key market indicators and data from country-specific industry associations. This includes macroeconomic indicators, historical trends, current market dynamics, and reported performance metrics of key industry players. Factors like average prices and purchase frequencies are considered.

Forecasts:

We apply diverse forecasting techniques tailored to the behavior of the specific market. For instance, methods like trend smoothing and adoption curve analysis are well-suited for forecasting trends in gaming hardware, considering the evolving nature of technology adoption. The main drivers influencing forecasts include economic indicators such as GDP per capita, consumer spending per capita, and technological advancements like 5G coverage.

Additional notes:

The data is modeled using current exchange rates. The market is updated biannually to reflect any changes in market dynamics. The impact of external factors, such as the COVID-19 pandemic, is considered at the country-specific level. The text incorporates current exchange rates in its modeling. Additionally, any impacts from events like the Russia-Ukraine war or significant industry developments are considered on a country-specific basis. The market information is refreshed twice a year. In some instances, updates are made on an ad hoc basis, such as when new pertinent data is released or substantial shifts within the market impact projected trends. Consumer Insights data is reweighted to ensure representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
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