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Games Live Streaming - Western Africa

Western Africa
  • In Western Africa, revenue in the Games Live Streaming market market is projected to reach US$82.72m in 2024.
  • This revenue is expected to demonstrate an annual growth rate (CAGR 2024-2029) of 6.00%, leading to a projected market volume of US$110.70m by 2029.
  • Within the Games Live Streaming market market in Western Africa, the number of users is anticipated to reach 56.5m users by 2029.
  • User penetration in this region will be 10.4% in 2024, with an expected increase to 12.1% by 2029.
  • In a global context, the majority of revenue will be generated China, which is projected to reach US$2.58bn in 2024.
  • The average revenue per user (ARPU) in the Games Live Streaming market market in Western Africa is projected to amount to US$1.92 in 2024.
  • In Western Africa, the burgeoning interest in esports is transforming the Games Live Streaming market, reflecting a shift towards digital entertainment consumption among youth.

Definition:

Games live streaming refers to the practice of broadcasting video gameplay and commentary in real-time to an online audience. The market for games live streaming encompasses a wide range of platforms, services, and products, including streaming platforms.

Additional Notes:

The market comprises revenues, users, average revenue per user, and penetration rates. Revenues are generated through advertising and consumer spending on subscriptions and gifts. Market numbers for Esports live streaming are also featured in the Esports market. Key players in the market are live streaming platforms, such as Twitch, Youtube Gaming or Facebook Gaming. For more information on the data displayed, use the info button right next to the boxes.

In-Scope

  • Live streaming advertising, such as ads on Twitch
  • Consumer spending on platforms, such as subscriptions or donations to streamers on e.g. Twitch
  • Sponsorships for special status of streamers, such as being a Twitch partnered streamer
  • Live streaming of non-related gaming content, such as In Real Life content on Twitch, e.g. cooking

Out-Of-Scope

  • Live streaming TV content, such as television streams
  • Any form of live streams not provided on gaming streaming platforms (Twitch, YouTube Gaming, Facebook Gaming, etc.), such as Instagram or TikTok live streams
Games: market data & analysis - Cover

Market Insights report

Games: market data & analysis

Study Details

    Revenue

    Notes: Data was converted from local currencies using average exchange rates of the respective year.

    Most recent update: Nov 2024

    Source: Statista Market Insights

    Most recent update: Nov 2024

    Source: Statista Market Insights

    Analyst Opinion

    The Games Live Streaming market in Western Africa is experiencing significant growth and development due to various factors.

    Customer preferences:
    Customers in Western Africa are increasingly turning to Games Live Streaming as a preferred form of entertainment. This is driven by the region's growing youth population, who are avid gamers and tech-savvy individuals. The convenience and accessibility of live streaming platforms allow them to watch their favorite games and interact with other gamers in real-time. Additionally, the rise of esports and competitive gaming has also contributed to the popularity of Games Live Streaming among both casual and professional gamers in the region.

    Trends in the market:
    One of the key trends in the Games Live Streaming market in Western Africa is the emergence of local content creators and influencers. These individuals have gained a significant following by streaming their gameplay and providing commentary in local languages. This has resonated with the local audience, who appreciate content that is relatable and culturally relevant. As a result, there has been a surge in the number of local gaming communities and platforms that cater specifically to the needs and preferences of the Western African market. Another trend in the market is the increasing adoption of mobile gaming and live streaming. Western Africa has a high mobile penetration rate, and smartphones are the primary device for accessing the internet and consuming content. This has led to a rise in mobile gaming and live streaming platforms that are optimized for mobile devices. The convenience and portability of mobile gaming and live streaming have further fueled the growth of the market in the region.

    Local special circumstances:
    The Games Live Streaming market in Western Africa is shaped by unique local circumstances. One of these is the limited access to traditional forms of entertainment, such as television and cinema, in certain areas. This has created a demand for alternative forms of entertainment, including Games Live Streaming. Additionally, the lack of physical gaming infrastructure, such as gaming arcades and consoles, has also contributed to the popularity of live streaming platforms as a means of accessing and enjoying gaming content.

    Underlying macroeconomic factors:
    The growth of the Games Live Streaming market in Western Africa is supported by several macroeconomic factors. The region has experienced rapid economic growth in recent years, leading to an increase in disposable income and purchasing power among the population. This has allowed more individuals to invest in gaming equipment and access high-speed internet connections, which are essential for live streaming. Furthermore, improvements in internet infrastructure and the availability of affordable smartphones have made Games Live Streaming more accessible to a wider audience in the region. In conclusion, the Games Live Streaming market in Western Africa is witnessing significant growth and development due to customer preferences for convenient and accessible forms of entertainment, the emergence of local content creators and influencers, the increasing adoption of mobile gaming and live streaming, unique local circumstances, and underlying macroeconomic factors. As the market continues to evolve, it presents opportunities for both local and international players to tap into the growing demand for Games Live Streaming in the region.

    Users

    Most recent update: Nov 2024

    Source: Statista Market Insights

    Global Comparison

    Most recent update: Nov 2024

    Source: Statista Market Insights

    Methodology

    Data coverage:

    Figures are based on company revenues, consumer spending, consumer spending on platforms, advertising spending, annual reports and funding data.

    Modeling approach / Market size:

    Market sizes are determined by a Top-Down approach, based on a specific rationale for the market. As a basis for evaluating markets, we use reports, third-party studies, research companies. Next we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, internet penetration. This data helps us to estimate the market size for each country individually.

    Forecasts:

    In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, video gaming revenues.

    Additional Notes:

    The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

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    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

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    Live streaming - statistics & facts

    Live video content is no longer a novelty. In the entertainment industry, the popularity of live streaming as a format has been linked to the gaming world. Almost thirty percent of internet users worldwide watched live streaming content weekly in the last quarter of 2023. Breaking news and sports were the most popular categories of livestream videos among U.S. audiences as of March 2024.
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