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Games Live Streaming - Switzerland

Switzerland
  • In Switzerland, revenue in the Games Live Streaming market market is projected to reach US$96.80m in 2024.
  • Revenue in this market is expected to demonstrate an annual growth rate (CAGR 2024-2029) of 5.83%, leading to a projected market volume of US$128.50m by 2029.
  • The number of users in the Games Live Streaming market market in Switzerland is anticipated to amount to 2.2m users by 2029.
  • User penetration in Switzerland will be 18.4% in 2024 and is expected to increase to 23.9% by 2029.
  • In a global context, the majority of revenue will be generated China, which is projected to reach US$2.58bn in 2024.
  • The average revenue per user (ARPU) in the Games Live Streaming market market in Switzerland is projected to be US$59.40 in 2024.
  • In Switzerland, the Games Live Streaming market is experiencing a surge in popularity, driven by the nation's strong gaming community and advanced digital infrastructure.

Definition:

Games live streaming refers to the practice of broadcasting video gameplay and commentary in real-time to an online audience. The market for games live streaming encompasses a wide range of platforms, services, and products, including streaming platforms.

Additional Notes:

The market comprises revenues, users, average revenue per user, and penetration rates. Revenues are generated through advertising and consumer spending on subscriptions and gifts. Market numbers for Esports live streaming are also featured in the Esports market. Key players in the market are live streaming platforms, such as Twitch, Youtube Gaming or Facebook Gaming. For more information on the data displayed, use the info button right next to the boxes.

In-Scope

  • Live streaming advertising, such as ads on Twitch
  • Consumer spending on platforms, such as subscriptions or donations to streamers on e.g. Twitch
  • Sponsorships for special status of streamers, such as being a Twitch partnered streamer
  • Live streaming of non-related gaming content, such as In Real Life content on Twitch, e.g. cooking

Out-Of-Scope

  • Live streaming TV content, such as television streams
  • Any form of live streams not provided on gaming streaming platforms (Twitch, YouTube Gaming, Facebook Gaming, etc.), such as Instagram or TikTok live streams
Games: market data & analysis - Cover

Market Insights report

Games: market data & analysis

Study Details

    Revenue

    Notes: Data was converted from local currencies using average exchange rates of the respective year.

    Most recent update: Nov 2024

    Source: Statista Market Insights

    Notes: The chart “Comparable Estimates” shows the forecasted development of the selected market from different sources. Please see the additional information for methodology and publication date.

    Most recent update: Aug 2024

    Most recent update: Nov 2024

    Source: Statista Market Insights

    Analyst Opinion

    The Games Live Streaming market in Switzerland has been experiencing significant growth in recent years.

    Customer preferences:
    Swiss customers have shown a strong preference for live streaming games, as it allows them to watch their favorite games and tournaments in real-time from the comfort of their own homes. This convenience factor has contributed to the increasing popularity of games live streaming platforms in Switzerland. Additionally, the younger demographic in Switzerland has shown a particular interest in live streaming games, as they are more tech-savvy and accustomed to consuming content online.

    Trends in the market:
    One of the key trends in the Games Live Streaming market in Switzerland is the rise of eSports. eSports tournaments have gained a considerable following in the country, with professional gamers competing in popular games such as Dota 2, League of Legends, and Counter-Strike: Global Offensive. The increasing popularity of eSports has led to a surge in demand for live streaming platforms that cater specifically to this niche market. As a result, we have seen the emergence of dedicated eSports live streaming platforms in Switzerland. Another trend in the market is the integration of social media features into games live streaming platforms. Swiss customers are increasingly seeking interactive experiences where they can engage with other viewers and even the streamers themselves. Live chat, real-time commenting, and the ability to share streams on social media platforms have become important features for Swiss customers. This trend has led to the development of platforms that prioritize social interaction and community building.

    Local special circumstances:
    Switzerland has a high standard of living and a strong economy, which has contributed to the growth of the Games Live Streaming market. Swiss customers have the disposable income to invest in high-quality streaming equipment and subscriptions to premium live streaming platforms. Additionally, Switzerland has a well-developed internet infrastructure, with fast and reliable internet connections available throughout the country. This has facilitated the widespread adoption of games live streaming platforms in Switzerland.

    Underlying macroeconomic factors:
    The growth of the Games Live Streaming market in Switzerland can be attributed to several underlying macroeconomic factors. Firstly, the increasing popularity of gaming as a form of entertainment has created a larger customer base for games live streaming platforms. Secondly, the advancements in technology have made it easier and more affordable for individuals to stream games online. The availability of high-speed internet connections and the development of user-friendly streaming software have lowered the barriers to entry for aspiring streamers. Finally, the rise of social media and online communities has created a demand for interactive and engaging content, which games live streaming platforms are able to provide. Overall, the Games Live Streaming market in Switzerland is thriving due to customer preferences for convenience and interactive experiences, as well as the country's strong economy and technological infrastructure. The growth of eSports and the integration of social media features have further fueled the market's expansion. With these favorable conditions, the Games Live Streaming market in Switzerland is expected to continue its upward trajectory in the coming years.

    Users

    Most recent update: Nov 2024

    Source: Statista Market Insights

    Global Comparison

    Most recent update: Nov 2024

    Source: Statista Market Insights

    Methodology

    Data coverage:

    Figures are based on company revenues, consumer spending, consumer spending on platforms, advertising spending, annual reports and funding data.

    Modeling approach / Market size:

    Market sizes are determined by a Top-Down approach, based on a specific rationale for the market. As a basis for evaluating markets, we use reports, third-party studies, research companies. Next we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, internet penetration. This data helps us to estimate the market size for each country individually.

    Forecasts:

    In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, video gaming revenues.

    Additional Notes:

    The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

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    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

    Explore more high-quality data on related topic

    Live streaming - statistics & facts

    Live video content is no longer a novelty. In the entertainment industry, the popularity of live streaming as a format has been linked to the gaming world. Almost thirty percent of internet users worldwide watched live streaming content weekly in the last quarter of 2023. Breaking news and sports were the most popular categories of livestream videos among U.S. audiences as of March 2024.
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