Definition:
Cloud gaming is a form of video game streaming that allows players to play games on their devices through an internet connection, without the need for dedicated gaming hardware or local installation of games. In cloud gaming, games are stored and run on remote servers, and the player's device only needs to send inputs and receive streaming video and audio output. Cloud gaming services often require a subscription fee and offer a library of games for users to choose from, with the ability to play games on demand. The market for cloud gaming has been growing in recent years, with the proliferation of high-speed internet connections and advancements in cloud computing technology.Additional Information:
The market comprises revenues, users, average revenue per user, and penetration rates. Revenues are generated through subscriptions and consumer spending. Market numbers are also featured in the Advertising & Media Insights. For more information on the data displayed, use the info button right next to the boxes.Notes: Data was converted from local currencies using average exchange rates of the respective year.
Most recent update: Nov 2024
Source: Statista Market Insights
Notes: The chart “Comparable Estimates” shows the forecasted development of the selected market from different sources. Please see the additional information for methodology and publication date.
Most recent update: Aug 2024
Most recent update: Nov 2024
Source: Statista Market Insights
The Cloud Gaming market in Portugal is experiencing steady growth due to increasing customer preferences for convenient and accessible gaming experiences, as well as the local special circumstances and underlying macroeconomic factors in the country.
Customer preferences: Portuguese gamers are increasingly drawn to cloud gaming due to its convenience and accessibility. With cloud gaming, players can access a wide range of games without the need for expensive gaming hardware. This appeals to both casual gamers and those who do not want to invest in gaming consoles or high-end PCs. Additionally, cloud gaming allows players to access their games from any device with an internet connection, providing flexibility and convenience.
Trends in the market: One of the key trends in the cloud gaming market in Portugal is the rise of subscription-based gaming services. Companies like Google, Microsoft, and Sony offer subscription services that provide access to a library of games for a monthly fee. This model is gaining popularity among Portuguese gamers as it offers a cost-effective way to access a wide variety of games. Another trend in the market is the increasing adoption of cloud gaming by mobile gamers. With the advancements in mobile technology, smartphones and tablets are becoming powerful enough to handle cloud gaming. This allows gamers to play high-quality games on the go, further enhancing the convenience and accessibility of cloud gaming.
Local special circumstances: Portugal has a strong gaming community, with a growing number of esports events and tournaments taking place in the country. This has created a vibrant gaming culture and increased the demand for gaming experiences. Cloud gaming provides an opportunity for Portuguese gamers to explore a wide range of games and participate in online multiplayer experiences.
Underlying macroeconomic factors: Portugal has a relatively high internet penetration rate, with a large portion of the population having access to high-speed internet connections. This infrastructure is crucial for cloud gaming, as it requires a stable and fast internet connection to stream games. The availability of reliable internet connectivity has facilitated the growth of cloud gaming in the country. Furthermore, the affordability of cloud gaming services compared to traditional gaming hardware is also a contributing factor to its growth. As the cost of gaming consoles and PCs can be prohibitive for some consumers, cloud gaming provides a more accessible alternative. In conclusion, the Cloud Gaming market in Portugal is driven by customer preferences for convenience and accessibility, as well as the local special circumstances and underlying macroeconomic factors in the country. The rise of subscription-based gaming services and the increasing adoption of cloud gaming by mobile gamers are key trends in the market. With a strong gaming community and a high internet penetration rate, Portugal is well-positioned for further growth in the cloud gaming market.
Most recent update: Nov 2024
Source: Statista Market Insights
Most recent update: Nov 2024
Source: Statista Market Insights
Data coverage:
Figures are based on subscription spending, consumer spending, investment, and funding data.Modeling approach / Market size:
Market sizes are determined by a Top-Down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, research companies. Next we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, internet penetration and cloud revenues. This data helps us to estimate the market size for each country individually.Forecasts:
In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, and cloud revenues.Additional Notes:
The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.Notes: Based on data from IMF, World Bank, UN and Eurostat
Most recent update: Sep 2024
Source: Statista Market Insights