Skip to main content
  1. Market Insights
  2. Advertising and media
  3. Media
  4. Games

Gaming Hardware - Portugal

Portugal
  • In Portugal, revenue in the Gaming Hardware market market is projected to reach US$412.60m in 2024.
  • This revenue is anticipated to exhibit an annual growth rate (CAGR 2024-2029) of 5.31%, which will lead to a projected market volume of US$534.50m by 2029.
  • By 2029, the number of users in the Gaming Hardware market market in Portugal is expected to reach 490.2k users.
  • User penetration in Portugal will be 4.4% in 2024, with expectations to increase to 4.9% by 2029.
  • The average revenue per user (ARPU) in Portugal is expected to amount to US$919.80.
  • In a global context, the majority of revenue will be generated China, with a projection of US$33.31bn in 2024.
  • In Portugal, the gaming hardware market is experiencing a surge in demand driven by the growing popularity of eSports and interactive entertainment platforms.

Definition:

The gaming hardware market encompasses various physical components and peripherals tailored to enhance the gaming experience. These hardware elements are meticulously designed to cater to the demanding requirements of modern video games, providing players with smoother gameplay, enhanced visual fidelity, and immersive interactions.

Structure:

The market has three different parts, namely, Gaming PCs and Laptops, which focuses on revenues coming solely from gaming products. Additionally, the market includes Gaming Consoles, where all revenues from gaming consoles are included. Lastely, Gaming Accessories included all revenues from different components, for instance gaming graphics cards or processors.

Additional information:

The market comprises revenues, users, average revenue per user, and penetration rates. Revenues are generated through consumer spending. Market numbers for Gaming Consoles are also featured in the Consumer Market Insights, as well as data on PCs, laptops, keyboards, headphones and speakers. Key players in the market are companies, such as Nvidia, Alienware or Nintendo. For more information on the data displayed, use the info button right next to the boxes.

In-Scope

  • Gaming consoles, such as Nintendo Switch
  • Gaming PCs & Laptops, such as Alienware gaming PCs
  • Gaming accessories, such as a graphic card from Nvidia

Out-Of-Scope

  • Revenue from digital video games, such as Call of Duty
  • In-game purchases from video games, such as purchases in Fortnite
  • Advertising and sponsorship revenues, such as Razer sponsorship with eSport teams
No results

Revenue

Notes: Data was converted from local currencies using average exchange rates of the respective year.

Most recent update: Nov 2024

Source: Statista Market Insights

Notes: The chart “Comparable Estimates” shows the forecasted development of the selected market from different sources. Please see the additional information for methodology and publication date.

Most recent update: Aug 2024

Most recent update: Nov 2024

Source: Statista Market Insights

Analyst Opinion

The Gaming Hardware market in Portugal has been experiencing significant growth in recent years, driven by changing customer preferences and the local special circumstances.

Customer preferences:
Portuguese consumers have shown a growing interest in gaming hardware, with an increasing number of people engaging in gaming activities. This trend can be attributed to several factors, including the rising popularity of eSports and online gaming platforms. Additionally, the younger generation in Portugal has a strong affinity for gaming, leading to a higher demand for gaming hardware.

Trends in the market:
One of the key trends in the Gaming Hardware market in Portugal is the shift towards more advanced and immersive gaming experiences. Consumers are increasingly seeking high-quality graphics, realistic sound effects, and seamless gameplay. This has led to a growing demand for gaming consoles, gaming PCs, and gaming accessories that can deliver these enhanced experiences. Another trend in the market is the rise of mobile gaming. With the increasing penetration of smartphones and tablets in Portugal, more people are turning to mobile devices for gaming. This has created a demand for gaming accessories such as mobile controllers and gaming headsets, as well as gaming smartphones that offer superior performance.

Local special circumstances:
Portugal has a vibrant gaming community, with a number of gaming events, tournaments, and conventions taking place throughout the year. These events attract both local and international gamers, creating a strong demand for gaming hardware. Additionally, the government has been supportive of the gaming industry, providing incentives and funding for game development studios. This has further contributed to the growth of the Gaming Hardware market in Portugal.

Underlying macroeconomic factors:
The overall economic growth in Portugal has had a positive impact on the Gaming Hardware market. As disposable incomes increase, consumers have more money to spend on leisure activities, including gaming. Additionally, the availability of affordable financing options has made gaming hardware more accessible to a wider range of consumers. In conclusion, the Gaming Hardware market in Portugal is experiencing growth due to changing customer preferences, including a growing interest in gaming and a shift towards more advanced gaming experiences. The local special circumstances, such as a vibrant gaming community and government support, have also contributed to the market's development. Furthermore, the underlying macroeconomic factors, such as economic growth and increased disposable incomes, have created a favorable environment for the Gaming Hardware market in Portugal.

Users

Most recent update: Nov 2024

Source: Statista Market Insights

Global Comparison

Most recent update: Nov 2024

Source: Statista Market Insights

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the Gaming Hardware market, which includes various types of gaming devices such as consoles, gaming PCs and laptops, and peripherals. This market covers both online and offline sales of gaming hardware. All monetary figures refer to consumer spending on these hardware products and accessories. This spending considers any discounts, margins, and taxes.

Modeling approach / Market size:

The market size is determined through a comprehensive approach. We utilize data from annual financial reports of leading companies, industry associations, third-party studies and reports, primary research surveys (e.g., Consumer Insights), and performance metrics (e.g., user adoption rates, price points, usage patterns) to analyze the markets. To estimate the segment size for each country, we consider relevant key market indicators and data from country-specific industry associations. This includes macroeconomic indicators, historical trends, current market dynamics, and reported performance metrics of key industry players. Factors like average prices and purchase frequencies are considered.

Forecasts:

We apply diverse forecasting techniques tailored to the behavior of the specific market. For instance, methods like trend smoothing and adoption curve analysis are well-suited for forecasting trends in gaming hardware, considering the evolving nature of technology adoption. The main drivers influencing forecasts include economic indicators such as GDP per capita, consumer spending per capita, and technological advancements like 5G coverage.

Additional notes:

The data is modeled using current exchange rates. The market is updated biannually to reflect any changes in market dynamics. The impact of external factors, such as the COVID-19 pandemic, is considered at the country-specific level. The text incorporates current exchange rates in its modeling. Additionally, any impacts from events like the Russia-Ukraine war or significant industry developments are considered on a country-specific basis. The market information is refreshed twice a year. In some instances, updates are made on an ad hoc basis, such as when new pertinent data is released or substantial shifts within the market impact projected trends. Consumer Insights data is reweighted to ensure representativeness.

Key Market Indicators

Notes: Based on data from IMF, World Bank, UN and Eurostat

Most recent update: Sep 2024

Source: Statista Market Insights

Contact

Get in touch with us. We are happy to help.