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Games Live Streaming - Portugal

Portugal
  • In Portugal, revenue in the Games Live Streaming market market is projected to reach US$53.89m in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 6.84%, resulting in a projected market volume of US$75.02m by 2029.
  • In the Games Live Streaming market market withPortugal, the number of users is expected to amount to 2.3m users by 2029.
  • User penetration will be 16.1% in 2024 and is expected to hit 22.8% by 2029.
  • In global comparison, the majority of revenue will be generated China, with US$2.58bn in 2024.
  • The average revenue per user (ARPU) in the Games Live Streaming market market in Portugal is projected to amount to US$32.80 in 2024.
  • In Portugal, the games live streaming market is rapidly evolving, driven by rising engagement from younger audiences and increased investment in local gaming content.

Definition:

Games live streaming refers to the practice of broadcasting video gameplay and commentary in real-time to an online audience. The market for games live streaming encompasses a wide range of platforms, services, and products, including streaming platforms.

Additional Notes:

The market comprises revenues, users, average revenue per user, and penetration rates. Revenues are generated through advertising and consumer spending on subscriptions and gifts. Market numbers for Esports live streaming are also featured in the Esports market. Key players in the market are live streaming platforms, such as Twitch, Youtube Gaming or Facebook Gaming. For more information on the data displayed, use the info button right next to the boxes.

In-Scope

  • Live streaming advertising, such as ads on Twitch
  • Consumer spending on platforms, such as subscriptions or donations to streamers on e.g. Twitch
  • Sponsorships for special status of streamers, such as being a Twitch partnered streamer
  • Live streaming of non-related gaming content, such as In Real Life content on Twitch, e.g. cooking

Out-Of-Scope

  • Live streaming TV content, such as television streams
  • Any form of live streams not provided on gaming streaming platforms (Twitch, YouTube Gaming, Facebook Gaming, etc.), such as Instagram or TikTok live streams
Games: market data & analysis - Cover

Market Insights report

Games: market data & analysis

Study Details

    Revenue

    Notes: Data was converted from local currencies using average exchange rates of the respective year.

    Most recent update: Nov 2024

    Source: Statista Market Insights

    Notes: The chart “Comparable Estimates” shows the forecasted development of the selected market from different sources. Please see the additional information for methodology and publication date.

    Most recent update: Aug 2024

    Most recent update: Nov 2024

    Source: Statista Market Insights

    Analyst Opinion

    The Games Live Streaming market in Portugal has seen significant growth in recent years, driven by changing customer preferences and advancements in technology.

    Customer preferences:
    Portuguese consumers are increasingly turning to live streaming platforms to watch and interact with their favorite games. This shift in preference can be attributed to several factors. Firstly, live streaming offers a more immersive and interactive experience compared to traditional forms of gaming. Viewers can watch their favorite gamers in real-time, chat with other viewers, and even participate in live tournaments. This level of engagement has proven to be highly appealing to Portuguese gamers. Furthermore, live streaming platforms provide a sense of community for gamers. Viewers can connect with like-minded individuals, share tips and strategies, and even form friendships. This social aspect of live streaming has become a key driver of its popularity in Portugal.

    Trends in the market:
    One of the key trends in the Games Live Streaming market in Portugal is the rise of professional gaming and eSports. As eSports gain mainstream recognition, more and more Portuguese gamers are tuning in to watch professional tournaments and competitions. This trend has led to an increase in the number of professional gamers and content creators in the country, further fueling the growth of the live streaming market. Another trend in the market is the growing popularity of mobile gaming. With the widespread availability of smartphones and high-speed internet, Portuguese gamers can now access live streaming platforms on the go. This has opened up new opportunities for content creators and has expanded the reach of the live streaming market.

    Local special circumstances:
    Portugal has a vibrant gaming community, with a strong presence of local gamers and content creators. This has contributed to the growth of the Games Live Streaming market in the country, as Portuguese gamers are eager to support and engage with their fellow countrymen. Additionally, the Portuguese government has taken steps to support the development of the gaming industry. Initiatives such as tax incentives and funding programs have encouraged the growth of local game development studios and eSports organizations. This favorable environment has further contributed to the expansion of the live streaming market in Portugal.

    Underlying macroeconomic factors:
    The growth of the Games Live Streaming market in Portugal can also be attributed to underlying macroeconomic factors. The country has experienced steady economic growth in recent years, which has increased disposable income and consumer spending power. As a result, Portuguese consumers have more resources to invest in gaming and entertainment, including live streaming platforms. Furthermore, advancements in technology and infrastructure have made live streaming more accessible and seamless. The widespread availability of high-speed internet and the proliferation of smartphones have created a conducive environment for the growth of the live streaming market in Portugal. In conclusion, the Games Live Streaming market in Portugal has experienced significant growth due to changing customer preferences, the rise of professional gaming and eSports, the popularity of mobile gaming, a vibrant local gaming community, government support, and underlying macroeconomic factors. As these trends continue to evolve, the market is expected to further expand and innovate in the coming years.

    Users

    Most recent update: Nov 2024

    Source: Statista Market Insights

    Global Comparison

    Most recent update: Nov 2024

    Source: Statista Market Insights

    Methodology

    Data coverage:

    Figures are based on company revenues, consumer spending, consumer spending on platforms, advertising spending, annual reports and funding data.

    Modeling approach / Market size:

    Market sizes are determined by a Top-Down approach, based on a specific rationale for the market. As a basis for evaluating markets, we use reports, third-party studies, research companies. Next we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, internet penetration. This data helps us to estimate the market size for each country individually.

    Forecasts:

    In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, video gaming revenues.

    Additional Notes:

    The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

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    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

    Explore more high-quality data on related topic

    Live streaming - statistics & facts

    Live video content is no longer a novelty. In the entertainment industry, the popularity of live streaming as a format has been linked to the gaming world. Almost thirty percent of internet users worldwide watched live streaming content weekly in the last quarter of 2023. Breaking news and sports were the most popular categories of livestream videos among U.S. audiences as of March 2024.
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