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Key regions: Germany, United States, China, India, South Korea
The eSports market in Saudi Arabia is seeing steady growth, driven by factors like increased adoption of streaming technologies, growing interest in eSports, and the convenience of online gaming. However, subdued market growth is being impacted by challenges such as limited internet access and infrastructure in certain regions.
Customer preferences: The rise of mobile gaming and the growing popularity of eSports in Saudi Arabia have led to an increase in live streaming platforms for gaming enthusiasts. This trend is driven by the country's young population, who are highly tech-savvy and spend a significant amount of time online. Additionally, the COVID-19 pandemic has further accelerated the demand for online gaming and streaming services as people spend more time at home. This shift towards digital entertainment and socializing reflects a changing lifestyle and growing preference for virtual experiences among Saudi consumers.
Trends in the market: In Saudi Arabia, the eSports industry is seeing a surge in streaming services, with platforms such as Twitch and YouTube gaining popularity among players and audiences alike. This trend is expected to continue, as the country's young population is highly tech-savvy and has a strong interest in gaming. This presents significant opportunities for industry stakeholders, as streaming allows for a wider reach and engagement with audiences, leading to potential increases in sponsorships and advertising revenue. However, there may also be challenges in terms of regulations and infrastructure, as the country's internet speed and connectivity may hinder the growth of streaming in the eSports market. Overall, the trajectory of streaming in Saudi Arabia's eSports market is on an upward trend, with potential implications for the industry's growth and revenue potential.
Local special circumstances: In Saudi Arabia, the eSports Streaming Market is heavily influenced by the country's strict censorship laws and conservative cultural norms. This has led to a limited number of streaming platforms and tournaments, as well as restrictions on content and sponsorships. Additionally, the country's hot climate and religious practices have resulted in a preference for indoor, air-conditioned gaming venues. These unique factors have shaped the eSports market in Saudi Arabia and set it apart from other markets in the region.
Underlying macroeconomic factors: The growth of the Streaming Market within the eSports Market in Saudi Arabia is greatly affected by macroeconomic factors such as the country's economic stability, government policies, and global economic trends. With a strong and stable economy, Saudi Arabia has a favorable business climate for the growth of the streaming market. Additionally, the country's government has been supportive of the eSports industry, providing regulatory support and investing in eSports infrastructure. As a result, Saudi Arabia is experiencing a rapid growth in the streaming market compared to other regions with limited government support and weaker economic stability. Moreover, the increasing popularity of eSports among the younger population in the country is also contributing to the growth of the streaming market.
Data coverage:
The data encompasses B2C enterprises. Figures are based on the Streaming market, which comprises revenues from live broadcasting gaming content. All figures are based on net revenues and exclude agency commissions, rebates, and production costs.Modeling approach / market size:
The market size is determined through a bottom-up approach. We use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per product, usage) to analyze the markets. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as various macroeconomic indicators, historical developments, current trends, and reported performance indicators of key market players. In particular, we consider average prices and annual purchase frequencies.Forecasts:
We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP per capita, consumer spending per capita, and 4G coverage.Additional notes:
The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). Consumer Insights data is reweighted for representativeness.Mon - Fri, 9am - 6pm (EST)
Mon - Fri, 9am - 5pm (SGT)
Mon - Fri, 10:00am - 6:00pm (JST)
Mon - Fri, 9:30am - 5pm (GMT)
Mon - Fri, 9am - 6pm (EST)