Contact
Mon - Fri, 9am - 6pm (EST)
Mon - Fri, 9am - 5pm (SGT)
Mon - Fri, 10:00am - 6:00pm (JST)
Mon - Fri, 9:30am - 5pm (GMT)
Mon - Fri, 9am - 6pm (EST)
Key regions: United Kingdom, India, France, Europe, United States
The Publisher Fees Market in the eSports Market in Saudi Arabia is experiencing negligible growth due to various factors including limited awareness and slow adoption of digital technologies, as well as the lack of convenience offered by online services.
Customer preferences: As eSports continues to gain popularity in Saudi Arabia, there has been a noticeable increase in demand for digital streaming services and platforms. This is driven by the younger demographic's preference for on-the-go and convenient access to content. Additionally, there is a growing trend towards mobile gaming, with more consumers turning to smartphones and tablets for their gaming needs. This shift towards digital platforms and mobile gaming is influenced by the country's high smartphone penetration rate and the increasing adoption of digital entertainment among the youth population.
Trends in the market: In Saudi Arabia, the eSports market is rapidly expanding and with it, the Publisher Fees Market is also growing. This is driven by the increasing popularity of eSports among the youth population and the government's efforts to invest in the development of the industry. The current trend in the region is the rise of sponsorships and partnerships between publishers and eSports teams, as well as the emergence of new game titles tailored specifically for the Saudi market. This trend is expected to continue, with a significant impact on industry stakeholders as it opens up new revenue streams and opportunities for growth. Additionally, the increasing use of digital platforms for marketing and advertising in the eSports market is expected to further drive the demand for publisher fees in the region.
Local special circumstances: In Saudi Arabia, the eSports market is still in its early stages, but it is rapidly growing due to the country's young and tech-savvy population. One of the unique factors influencing this market is the cultural preference for online gaming, which has led to the popularity of eSports tournaments and events. Additionally, the strict regulations on traditional sports and limited entertainment options have also contributed to the growth of the eSports industry in Saudi Arabia. The country's geographical location in the Middle East also provides a gateway to the wider regional market, further driving the demand for eSports in Saudi Arabia.
Underlying macroeconomic factors: The Publisher Fees Market within the eSports Market in Saudi Arabia is influenced by macroeconomic factors such as government policies, infrastructure development, and economic stability. The country's strong economic growth and increasing investments in the eSports industry have created a favorable environment for market growth. Additionally, the growing popularity of eSports globally and the government's support for the development of the gaming industry have further boosted the market in Saudi Arabia. Furthermore, the country's young and tech-savvy population has also contributed to the growth of the market, as they are the primary consumers of eSports.
Data coverage:
The data encompasses B2C enterprises. Figures are based on the Publisher Fees market, which comprises payments from game publishers to Esports organizers for hosting events. All figures are based on net revenues and exclude agency commissions, rebates, and production costs.Modeling approach / market size:
The market size is determined through a bottom-up approach. We use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per product, usage) to analyze the markets. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as various macroeconomic indicators, historical developments, current trends, and reported performance indicators of key market players. In particular, we consider average prices and annual purchase frequencies.Forecasts:
We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP per capita, consumer spending per capita, and 4G coverage.Additional notes:
The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). Consumer Insights data is reweighted for representativeness.Mon - Fri, 9am - 6pm (EST)
Mon - Fri, 9am - 5pm (SGT)
Mon - Fri, 10:00am - 6:00pm (JST)
Mon - Fri, 9:30am - 5pm (GMT)
Mon - Fri, 9am - 6pm (EST)