Streaming - Israel

  • Israel
  • In Israel, revenue in the Streaming market is projected to reach US$0.6m in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 4.56%, resulting in a projected market volume of US$0.7m by 2029.
  • While most revenue is generated China, in Israel is also contributing to this market with a projected market volume of US$40.5m in 2024.
  • In the Streaming market withIsrael, the number of users is expected to amount to 3.2m users by 2029.
  • User penetration will be 27.6% in 2024 and is expected to hit 32.2% by 2029.
  • The average revenue per user (ARPU) in Israel is expected to amount to US$0.2.
  • Israel's eSports streaming market is experiencing a surge in popularity, driven by a growing youth demographic and increased investment in local gaming content.

Key regions: Germany, United States, China, India, South Korea

 
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Analyst Opinion

The eSports streaming market in Israel is seeing steady growth, influenced by factors such as the increasing popularity of online gaming, rising interest in eSports, and the convenience of streaming services. However, subdued growth is also affected by challenges such as limited internet infrastructure and slow adoption of digital technologies.

Customer preferences:
With the rise of online gaming and eSports in Israel, there has been a noticeable increase in demand for streaming services that cater specifically to the gaming community. This trend is driven by the growing popularity of eSports and the increasing number of Israeli gamers turning to online streaming as a form of entertainment. Furthermore, the younger demographic in Israel is more digitally savvy and is more likely to consume content through online platforms, leading to a rise in demand for streaming services within the eSports industry.

Trends in the market:
In Israel, the eSports market is seeing a surge in popularity, with a significant increase in viewership and participation. This has led to a growing demand for live streaming of eSports events, with platforms like Twitch and YouTube Gaming gaining traction. With the rise of mobile gaming, there is also a trend towards mobile-based streaming services. These developments have significant implications for industry stakeholders, as they open up new revenue streams and opportunities for partnerships. Furthermore, the increasing accessibility of live streaming is making eSports more mainstream and attracting a wider audience, potentially leading to more sponsorships and investments in the market. As technology continues to evolve, there is a potential for even more innovative and immersive streaming experiences, further fueling the growth of the eSports market in Israel.

Local special circumstances:
In Israel, the eSports Streaming Market is growing rapidly due to the country's high-tech culture and advanced technological infrastructure. With a strong emphasis on innovation, Israel has become a hub for gaming and streaming platforms, attracting international players and viewers. Additionally, the government's supportive policies and investments in the gaming industry have further fueled the market's growth. This unique combination of factors has created a highly competitive and dynamic environment for the Streaming Market within the eSports Market in Israel, making it a promising market for continued expansion and development.

Underlying macroeconomic factors:
The growth of the Streaming Market within the eSports Market in Israel is heavily influenced by macroeconomic factors such as technological advancements, government support, and investment in digital infrastructure. Israel's strong focus on innovation and technology, coupled with its favorable regulatory environment, has led to a thriving digital economy. This has also resulted in a highly connected and digitally savvy population, making Israel an ideal market for streaming and eSports. Furthermore, Israel's strong economic growth and stable fiscal policies have created a favorable environment for businesses, encouraging investments in the eSports and streaming industries. This, along with the increasing popularity of eSports globally, has led to a growing demand for streaming services in the Israeli market.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the Streaming market, which comprises revenues from live broadcasting gaming content. All figures are based on net revenues and exclude agency commissions, rebates, and production costs.

Modeling approach / market size:

The market size is determined through a bottom-up approach. We use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per product, usage) to analyze the markets. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as various macroeconomic indicators, historical developments, current trends, and reported performance indicators of key market players. In particular, we consider average prices and annual purchase frequencies.

Forecasts:

We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP per capita, consumer spending per capita, and 4G coverage.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). Consumer Insights data is reweighted for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
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