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Mon - Fri, 9am - 6pm (EST)
Mon - Fri, 9am - 5pm (SGT)
Mon - Fri, 10:00am - 6:00pm (JST)
Mon - Fri, 9:30am - 5pm (GMT)
Mon - Fri, 9am - 6pm (EST)
Key regions: South Korea, United Kingdom, India, Europe, United States
The eSports market in Singapore is experiencing subdued growth, impacted by factors such as limited sponsorships and advertising opportunities. Despite the rising popularity of digital platforms, the market is struggling to attract significant investments, hindering its overall growth potential.
Customer preferences: The eSports market in Singapore has seen a significant increase in sponsorship and advertising opportunities, with brands and companies recognizing the potential of reaching a highly engaged and tech-savvy audience. As a result, there has been a trend towards more creative and interactive advertising strategies, such as in-game advertisements and influencer partnerships. Additionally, with the rise of mobile gaming and live streaming, there is a growing demand for sponsorships within these platforms, offering a new avenue for brands to reach their target audience. This shift towards more digital and innovative forms of advertising is driven by the changing preferences and behaviors of consumers, who are increasingly seeking unique and engaging experiences with brands.
Trends in the market: In Singapore, the eSports market is experiencing a surge in sponsorship and advertising deals. With the increasing popularity of eSports, companies are looking to tap into this market by investing in sponsorship and advertising opportunities. This trend is expected to continue as more brands recognize the potential of eSports to reach a younger, tech-savvy demographic. Additionally, with the rise of online streaming platforms and social media, companies have more avenues to promote their brand through eSports. This trend is significant as it highlights the mainstream acceptance and growth of eSports, leading to potential revenue opportunities for industry stakeholders. However, as the market becomes more saturated, companies will need to be strategic in their partnerships and advertising efforts to stand out and effectively engage with the eSports audience.
Local special circumstances: In Singapore, the Sponsorship & Advertising Market within the eSports Market market is heavily influenced by the country's strong support for technological innovation and its reputation as a global business hub. The government's initiatives to promote eSports, coupled with the country's high internet penetration rate, have led to a thriving eSports scene. Additionally, Singapore's multicultural society and diverse demographic make it an attractive market for brands looking to reach a wide and engaged audience through eSports sponsorships and advertising.
Underlying macroeconomic factors: The Sponsorship & Advertising Market within the eSports Market in Singapore is impacted by various macroeconomic factors. These include the country's economic growth and stability, government policies and regulations, and investment in the gaming industry. With a strong and stable economy, Singapore provides a conducive environment for businesses to flourish, attracting investments from global players. Moreover, the government's support for the eSports industry through initiatives such as the establishment of eSports hubs and funding for eSports events has further boosted the market's growth. Additionally, the increasing popularity of eSports and its potential for reaching a large audience have attracted more sponsors and advertisers to invest in the market.
Data coverage:
The data encompasses B2C enterprises. Figures are based on the Sponsorship & Advertising market, which comprises revenues of teams and organizers via sponsorship deals. All figures are based on net revenues and exclude agency commissions, rebates, and production costs.Modeling approach / market size:
The market size is determined through a bottom-up approach. We use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per product, usage) to analyze the markets. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as various macroeconomic indicators, historical developments, current trends, and reported performance indicators of key market players. In particular, we consider average prices and annual purchase frequencies.Forecasts:
We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP per capita, consumer spending per capita, and 4G coverage.Additional notes:
The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). Consumer Insights data is reweighted for representativeness.Mon - Fri, 9am - 6pm (EST)
Mon - Fri, 9am - 5pm (SGT)
Mon - Fri, 10:00am - 6:00pm (JST)
Mon - Fri, 9:30am - 5pm (GMT)
Mon - Fri, 9am - 6pm (EST)