Definition:
Esports betting refers to the act of placing wagers on competitive video gaming events. It involves predicting the outcomes of Esports matches or tournaments and placing bets on various aspects, such as the winning team, individual player performances, or specific in-game events. Esports betting has gained significant popularity, with dedicated platforms and bookmakers offering odds and opportunities for enthusiasts to engage in this form of gambling related to the rapidly growing Esports industry.Additional information:
Data includes revenue figures in Gross Gambling Revenue (GGR), which is the total amount of bets placed by customers minus the amount paid out in winnings, Users, average revenue per user (ARPU), user penetration rate, and a breakdown of revenue shares of the total betting market. User and revenue figures represent B2C services.Notes: Data was converted from local currencies using average exchange rates of the respective year.
Most recent update: Aug 2024
Source: Statista Market Insights
Most recent update: Aug 2024
Source: Statista Market Insights
The Esports Betting Market in Spain has seen moderate growth in recent years, influenced by factors such as the growing popularity of esports, increasing awareness among consumers, and the convenience of online betting services. However, the market's growth rate has been subdued due to regulations and restrictions on gambling in the region.
Customer preferences: The rise of mobile gaming and accessibility to online gambling has led to a growing interest in eSports betting among younger generations in Spain. As traditional sports betting declines, this trend is fueled by the country's love for competitive gaming and the ease of placing bets on digital platforms. Additionally, the emergence of live streaming and virtual tournaments has created a more immersive and engaging experience for bettors. This shift towards online and digital betting options is expected to continue as the eSports market in Spain continues to expand.
Trends in the market: In Spain, the Esports Betting Market within the eSports Market is experiencing a surge in popularity, with an increasing number of people participating in and betting on esports tournaments. This trend is significant as it reflects the growing interest in esports and its potential for revenue generation. It also highlights the potential for the betting industry to tap into the esports market. Additionally, the rise of mobile betting apps and online platforms has made it easier for individuals to engage in esports betting, further fueling the market's growth. This trend is expected to continue, with industry stakeholders focusing on developing new technologies and partnerships to further capitalize on the esports betting market.
Local special circumstances: In Spain, the Esports Betting Market within the eSports Market is heavily influenced by the country's strong gaming culture and growing interest in competitive gaming. This has led to a surge in esports events and tournaments, creating a vibrant ecosystem for betting opportunities. Additionally, the country's relaxed regulations on gambling have allowed for the rapid growth of online betting platforms, further fueling the market. Furthermore, Spain's geographical location in Europe makes it an ideal market for cross-border betting, attracting international players and investment.
Underlying macroeconomic factors: The Esports Betting Market within the eSports Market market in Spain is heavily influenced by macroeconomic factors such as the country's overall economic health, government policies, and global economic trends. Spain's strong economic growth and stable fiscal policies have created a favorable environment for the growth of the Esports Betting Market. Additionally, the increasing popularity and acceptance of esports globally have also contributed to the growth of the market in Spain. Furthermore, the country's investments in digital infrastructure and supportive regulatory environment have further propelled the growth of the Esports Betting Market in Spain. With the rising interest in esports and the growing number of gamers in the country, the market is expected to continue its upward trajectory in the coming years.
Most recent update: Aug 2024
Source: Statista Market Insights
Most recent update: Aug 2024
Source: Statista Market Insights
Data coverage:
The data encompasses B2C enterprises. Figures are based on the Esports betting market, which comprises revenues from online betting on Esports events. All figures are based on net revenues and exclude agency commissions, rebates, and production costs.Modeling approach / market size:
The market size is determined through a bottom-up approach. We use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per product, usage) to analyze the markets. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as various macroeconomic indicators, historical developments, current trends, and reported performance indicators of key market players. In particular, we consider average prices and annual purchase frequencies.Forecasts:
We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP per capita, consumer spending per capita, and 4G coverage.Additional notes:
The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). Consumer Insights data is reweighted for representativeness.Notes: Based on data from IMF, World Bank, UN and Eurostat
Most recent update: Sep 2024
Source: Statista Market Insights