VR Software - Argentina

  • Argentina
  • In 2024, the VR Software market in Argentina is projected to reach a revenue of US$24.3m.
  • It is expected to grow at an annual rate of 8.90% (CAGR 2024-2029), resulting in a market volume of US$37.3m by 2029.
  • The United States is the leading revenue generator in the VR Software market, with a projected market volume of US$990.3m in 2024.
  • By 2029, the number of users in the VR Software market is expected to reach 1,249.0k users.
  • The user penetration rate is expected to be 2.2% in 2024 and is projected to increase to 2.6% by 2029.
  • The average revenue per user (ARPU) is estimated to be US$23.5.
  • Argentina's VR software market is experiencing rapid growth, fueled by a strong tech-savvy population and increasing government support for innovation.
 
Market
 
Region
 
Region comparison
 
Currency
 

Analyst Opinion

The VR Software market in Argentina has been experiencing significant growth in recent years, driven by customer preferences, trends in the market, local special circumstances, and underlying macroeconomic factors.

Customer preferences:
In Argentina, there is a growing demand for VR Software as customers increasingly seek immersive and interactive experiences. This is particularly true in industries such as gaming, entertainment, and education, where VR technology is being used to enhance user experiences and provide new forms of engagement. Customers are attracted to the ability of VR Software to transport them to virtual worlds, allowing them to explore and interact with their surroundings in ways that were previously unimaginable.

Trends in the market:
One of the key trends in the VR Software market in Argentina is the increasing adoption of VR technology in the healthcare sector. Virtual reality is being used to simulate medical procedures, train healthcare professionals, and provide therapeutic interventions. This trend is driven by the need for more efficient and cost-effective healthcare solutions, as well as the desire to improve patient outcomes. Additionally, there is a growing trend of using VR Software in architectural and design industries, where it allows professionals to visualize and experience their creations before they are built.

Local special circumstances:
Argentina has a vibrant tech startup ecosystem, which has contributed to the growth of the VR Software market. The country is home to a number of innovative VR Software companies that are developing cutting-edge solutions for both domestic and international markets. This entrepreneurial spirit, combined with a supportive government policy towards the tech industry, has created a favorable environment for the development and adoption of VR Software in Argentina.

Underlying macroeconomic factors:
The VR Software market in Argentina is also influenced by underlying macroeconomic factors. The country has experienced periods of economic instability and currency depreciation, which have made imported VR Software more expensive. As a result, there has been a greater emphasis on the development of domestic VR Software solutions, which are more affordable and tailored to the needs of the local market. This has led to the emergence of a vibrant local VR Software industry, which is driving innovation and competition in the market. In conclusion, the VR Software market in Argentina is developing rapidly due to customer preferences for immersive and interactive experiences, trends in the healthcare and architectural industries, local special circumstances such as a vibrant tech startup ecosystem, and underlying macroeconomic factors such as currency depreciation. As the market continues to evolve, it is expected that VR Software will play an increasingly important role in various sectors of the Argentine economy.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on VR software revenue, which includes revenues from video games and VR videos consumed via stand-alone or tethered units.

Modeling approach / market size:

The market size is determined through a top-down approach. We use annual financial reports of the market-leading companies and industry associations, as well as third-party studies and reports to analyze the markets. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as consumer spending, internet penetration, 4G coverage, and historical developments.

Forecasts:

We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are level of digitalization, adoption of technology, GDP per capita, and internet penetration.

Additional notes:

F2The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development).

Overview

  • Revenue
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
Please wait

Contact

Get in touch with us. We are happy to help.
Statista Locations
Contact Meredith Alda
Meredith Alda
Sales Manager– Contact (United States)

Mon - Fri, 9am - 6pm (EST)

Contact Yolanda Mega
Yolanda Mega
Operations Manager– Contact (Asia)

Mon - Fri, 9am - 5pm (SGT)

Contact Kisara Mizuno
Kisara Mizuno
Senior Business Development Manager– Contact (Asia)

Mon - Fri, 10:00am - 6:00pm (JST)

Contact Lodovica Biagi
Lodovica Biagi
Director of Operations– Contact (Europe)

Mon - Fri, 9:30am - 5pm (GMT)

Contact Carolina Dulin
Carolina Dulin
Group Director - LATAM– Contact (Latin America)

Mon - Fri, 9am - 6pm (EST)