VR Hardware - Bangladesh

  • Bangladesh
  • In Bangladesh, revenue in the VR Hardware market market is projected to reach US$6.8m in 2024.
  • Revenue is expected to exhibit an annual growth rate (CAGR 2024-2029) of 7.61%, leading to a projected market volume of US$9.7m by 2029.
  • Although most revenue in the VR Hardware market market is generated China, the market is still developing in Bangladesh.
  • In this market, the number of users in Bangladesh is anticipated to reach 133.4k users by 2029.
  • User penetration in Bangladesh will be 0.1% in 2024 and is expected to increase to 0.1% by 2029.
  • Additionally, the average revenue per user (ARPU) in the VR Hardware market market in Bangladesh is expected to amount to US$63.2.
  • In Bangladesh, the burgeoning interest in immersive technology is propelling the VR hardware market, particularly among educational institutions and tech startups.
 
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Analyst Opinion

The VR Hardware market in Bangladesh is experiencing significant growth and development, driven by customer preferences for immersive and interactive experiences, as well as advancements in technology and increasing affordability.

Customer preferences:
Bangladeshi consumers are increasingly seeking immersive and interactive experiences, which is fueling the demand for VR hardware. The ability to transport oneself into virtual worlds and engage with digital content in a more realistic and engaging manner is highly appealing to a wide range of users. Additionally, the younger generation in Bangladesh is particularly interested in gaming and entertainment experiences, which further drives the demand for VR hardware.

Trends in the market:
One of the key trends in the VR Hardware market in Bangladesh is the increasing availability and affordability of VR devices. As technology continues to advance, the cost of VR hardware has been decreasing, making it more accessible to a larger segment of the population. This has led to a growing number of consumers adopting VR devices for personal use, such as gaming, entertainment, and educational purposes. Another trend is the integration of VR technology into various industries, including healthcare, real estate, and tourism. In the healthcare sector, VR is being used for medical training, therapy, and rehabilitation. Real estate companies are utilizing VR to showcase properties to potential buyers, allowing them to virtually walk through homes and visualize the space. Similarly, the tourism industry is embracing VR to provide virtual tours of destinations, giving travelers a taste of the experience before they visit.

Local special circumstances:
Bangladesh has a young and tech-savvy population, which contributes to the growing demand for VR hardware. The country has a large youth demographic, with a significant portion of the population falling within the age range that is most interested in VR experiences. This demographic factor, combined with increasing internet penetration and smartphone usage, creates a favorable environment for the adoption of VR technology. Additionally, the government of Bangladesh has been actively promoting the development of the digital economy, including the adoption of emerging technologies like VR. This support from the government has created a conducive environment for the growth of the VR Hardware market in the country.

Underlying macroeconomic factors:
The growing VR Hardware market in Bangladesh is also influenced by underlying macroeconomic factors. The country has been experiencing steady economic growth, which has led to an increase in disposable income among consumers. As a result, more individuals are able to afford VR devices, driving the demand for such products. Furthermore, the increasing internet penetration and smartphone usage in Bangladesh have created a strong foundation for the adoption of VR technology. With more people having access to high-speed internet and smartphones, the infrastructure is in place to support the use of VR devices and applications. In conclusion, the VR Hardware market in Bangladesh is witnessing significant growth and development due to customer preferences for immersive experiences, advancements in technology, increasing affordability, and favorable local circumstances. The availability and affordability of VR devices, as well as the integration of VR technology into various industries, are driving the market forward. With a young and tech-savvy population, along with government support and favorable macroeconomic factors, the VR Hardware market in Bangladesh is poised for further expansion in the coming years.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on VR hardware revenue, which includes digital spending on hardware (stand-alone and tethered units) that enables consumers to dive into the virtual world.

Modeling approach / market size:

The market size is determined through a top-down approach. We use annual financial reports of the market-leading companies and industry associations, as well as third-party studies and reports to analyze the markets. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as consumer spending, internet penetration, 4G coverage, and historical developments.

Forecasts:

We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are level of digitalization, adoption of technology, GDP per capita, and internet penetration.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development).

Overview

  • Revenue
  • Analyst Opinion
  • Reach
  • Key Players
  • Global Comparison
  • Methodology
  • Key Market Indicators
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