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VR Advertising - Bangladesh

Bangladesh
  • In Bangladesh, revenue in the VR Advertising market market is projected to reach US$712.9k in 2024.
  • The revenue in this market is expected to show an annual growth rate (CAGR 2024-2029) of 1.56%, which will lead to a projected market volume of US$770.1k by 2029.
  • While a projected market volume of US$47.4m is anticipated in 2024, it is noteworthy that most revenue is generated the United States.
  • In Bangladesh, the burgeoning interest in immersive technologies is driving innovative approaches to VR advertising, enhancing consumer engagement in a rapidly evolving digital landscape.

The VR Advertising market includes revenues generated from video games and VR videos that can be accessed via any platform. These revenues can come from in-game advertising, i.e., the ads are placed in the virtual environment or integrated into VR videos or apps. All revenue data solely refers to B2C transactions.

In-Scope

  • In-game and video advertising displayed in virtual reality games or apps
  • Revenue from advertising integrated into virtual reality video games that can be accessed via any platform, such as Steam
  • Revenue from advertising in virtual reality video apps that can be accessed via any platform

Out-Of-Scope

  • B2B advertising revenues
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Study Details

    Revenue

    Most recent update: Apr 2024

    Source: Statista Market Insights

    Most recent update: Apr 2024

    Source: Statista Market Insights

    Analyst Opinion

    The VR Advertising market in Bangladesh is experiencing significant growth and development, driven by customer preferences for immersive and interactive advertising experiences.

    Customer preferences:
    Bangladeshi consumers are increasingly seeking unique and engaging advertising experiences that go beyond traditional forms of marketing. Virtual reality (VR) advertising offers the opportunity for brands to create immersive and interactive campaigns that capture consumers' attention and leave a lasting impression. By leveraging VR technology, advertisers can transport consumers into virtual worlds where they can explore products and services in a more engaging and interactive manner. This customer preference for immersive experiences is driving the growth of the VR advertising market in Bangladesh.

    Trends in the market:
    One of the key trends in the VR advertising market in Bangladesh is the adoption of VR headsets by consumers. As the cost of VR headsets continues to decrease and the technology becomes more accessible, more Bangladeshi consumers are investing in VR devices. This increased adoption of VR headsets provides a larger audience for VR advertising campaigns and creates new opportunities for brands to connect with consumers in a more immersive way. Another trend in the market is the integration of VR advertising into various industries. From real estate to tourism, companies in Bangladesh are utilizing VR technology to showcase their products and services in a more engaging and realistic manner. For example, real estate developers are using VR to give potential buyers virtual tours of properties, allowing them to explore different rooms and visualize the space before making a purchase decision. This trend of integrating VR advertising into different industries is driving the growth of the market in Bangladesh.

    Local special circumstances:
    Bangladesh is a country with a young and tech-savvy population. With a large percentage of the population being under the age of 30, there is a strong demand for innovative and cutting-edge technologies. This demographic factor creates a favorable environment for the growth of the VR advertising market in Bangladesh, as young consumers are more likely to embrace new technologies and engage with VR advertising campaigns.

    Underlying macroeconomic factors:
    Bangladesh has been experiencing steady economic growth in recent years, with an increasing middle class and rising disposable incomes. This economic growth has led to an expansion of the consumer market, creating new opportunities for advertisers to reach a larger audience. As consumers have more disposable income, they are more likely to invest in VR devices, driving the growth of the VR advertising market in Bangladesh. In conclusion, the VR advertising market in Bangladesh is experiencing significant growth and development, driven by customer preferences for immersive and interactive advertising experiences. The adoption of VR headsets by consumers, the integration of VR advertising into various industries, the young and tech-savvy population, and the steady economic growth are all contributing factors to the growth of the market in Bangladesh.

    Global Comparison

    Most recent update: Apr 2024

    Source: Statista Market Insights

    Methodology

    Data coverage:

    The data encompasses B2C enterprises. Figures are based on VR advertising revenue, which includes advertising that is integrated into the virtual world within video games and videos.

    Modeling approach / market size:

    The market size is determined through a top-down approach. We use annual financial reports of the market-leading companies and industry associations, as well as third-party studies and reports to analyze the markets. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as consumer spending, internet penetration, 4G coverage, and historical developments.

    Forecasts:

    We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are level of digitalization, adoption of technology, GDP per capita, and internet penetration.

    Additional notes:

    The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development).

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    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

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