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AR Hardware - Brazil

Brazil
  • Revenue in the AR Hardware market market in Brazil is projected to reach US$157.8m in 2024.
  • Revenue in Brazil is expected to show an annual growth rate (CAGR 2024-2029) of 13.41%, resulting in a projected market volume of US$296.1m by 2029.
  • While most revenue is generated the United States, Brazil's AR Hardware market market is also significant.
  • In the AR Hardware market market in Brazil, the number of users is expected to amount to 3.6m users by 2029.
  • User penetration in Brazil will be 0.5% in 2024 and is expected to reach 1.6% by 2029.
  • The average revenue per user (ARPU) in Brazil is expected to amount to US$135.2.
  • In Brazil, the AR hardware market is witnessing increased interest from tech startups, driving innovation and investment in immersive experiences tailored for local consumers.

The AR Hardware market mainly covers AR glasses, such as HoloLens, which allow for a better user experience. Non-electronic hardware is not considered here, and neither are any components for AR glasses. All revenue data solely refers to B2C transactions.

In-Scope

  • Augmented reality glasses, such as HoloLens

Out-Of-Scope

  • Non-electronic devices
  • Hardware that is solely used for commercial purposes, e.g., in healthcare or manufacturing
  • Components for AR glasses
  • Audio hardware, such as AirPods
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Study Details

    Revenue

    Notes: Data was converted from local currencies using average exchange rates of the respective year.

    Most recent update: Apr 2024

    Source: Statista Market Insights

    Most recent update: Apr 2024

    Source: Statista Market Insights

    Analyst Opinion

    The AR Hardware market in Brazil has been experiencing significant growth in recent years, driven by customer preferences for immersive and interactive experiences, as well as advancements in technology. Customer preferences in Brazil have shifted towards AR Hardware due to its ability to enhance various industries and provide unique experiences.

    With the increasing popularity of augmented reality applications in gaming, entertainment, and education, consumers in Brazil are seeking out AR Hardware that can deliver high-quality visuals and seamless interactions. Additionally, the demand for AR Hardware in Brazil is also being driven by the growing interest in virtual travel experiences and virtual shopping, as consumers look for ways to explore new destinations and make purchases from the comfort of their own homes. One of the key trends in the AR Hardware market in Brazil is the development of more affordable and accessible devices.

    As the technology becomes more mainstream, manufacturers are working to create AR Hardware that is affordable for a wider range of consumers. This trend is particularly important in Brazil, where price sensitivity is a major factor in consumer purchasing decisions. By making AR Hardware more affordable, manufacturers are able to tap into a larger customer base and drive adoption of the technology.

    Another trend in the AR Hardware market in Brazil is the integration of AR technology into existing products. This trend is driven by the desire to enhance the functionality and user experience of everyday devices. For example, AR technology can be integrated into smartphones, allowing users to overlay digital information onto the real world through their device's camera.

    This integration of AR technology into existing products makes it more accessible to consumers, as they do not need to purchase separate AR devices. In addition to customer preferences and global trends, there are also local special circumstances that are influencing the development of the AR Hardware market in Brazil. One such circumstance is the country's large and growing gaming industry.

    Brazil has a strong gaming culture, and AR Hardware is seen as a way to enhance the gaming experience and provide players with more immersive gameplay. This has led to increased demand for AR Hardware in Brazil, as gamers look for devices that can deliver a more interactive and realistic gaming experience. Another local special circumstance in Brazil is the country's focus on education.

    Brazil has a large population and a strong emphasis on education, and AR Hardware is being seen as a way to enhance the learning experience for students. By using AR technology, students can engage with educational content in a more interactive and immersive way, making learning more engaging and effective. This focus on education has led to increased demand for AR Hardware in Brazil's education sector.

    Underlying macroeconomic factors, such as the country's economic growth and technological advancements, are also contributing to the development of the AR Hardware market in Brazil. As the economy continues to grow, consumers have more disposable income to spend on technology, including AR Hardware. Additionally, advancements in technology are making AR Hardware more accessible and affordable, further driving adoption in the market.

    Overall, the AR Hardware market in Brazil is experiencing significant growth due to customer preferences for immersive and interactive experiences, as well as advancements in technology. With the development of more affordable and accessible devices, integration of AR technology into existing products, and local special circumstances such as the country's gaming industry and focus on education, the AR Hardware market in Brazil is poised for continued growth in the coming years.

    Reach

    Most recent update: Apr 2024

    Source: Statista Market Insights

    Key Players

    Most recent update: Apr 2024

    Source: Statista Market Insights

    Global Comparison

    Most recent update: Apr 2024

    Source: Statista Market Insights

    Methodology

    Data coverage:

    The data encompasses B2C enterprises. Figures are based on AR hardware revenue, which includes digital spending on hardware (headsets and glasses) that enables consumers to experience augmented reality.

    Modeling approach / market size:

    The market size is determined through a top-down approach. We use annual financial reports of the market-leading companies and industry associations, as well as third-party studies and reports to analyze the markets. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as consumer spending, internet penetration, 4G coverage, and historical developments.

    Forecasts:

    We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are level of digitalization, adoption of technology, GDP per capita, and internet penetration.

    Additional notes:

    The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development).

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    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

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