Trivia Games - Belgium

  • Belgium
  • The Trivia Games market in Belgium is expected to see significant growth in the coming years.
  • According to projections, the total revenue in this market is estimated to reach US$0.62m by 2022.
  • This indicates a promising outlook for the industry in Belgium.
  • Furthermore, the Trivia Games market is anticipated to experience a steady annual growth rate of 7.25% from 2022 to 2027.
  • This growth is expected to result in a projected market volume of US$0.95m by 2027.
  • These figures highlight the potential for expansion and opportunities within the Trivia Games market in Belgium.
  • When it comes to revenue sources within the Trivia Games market, in-app purchases (IAP) are projected to play a significant role.
  • It is estimated that IAP revenue will reach US$347.80k in 2022.
  • Additionally, paid app revenue is projected to reach US$138.10k, while advertising revenue is expected to reach US$134.10k in the same year.
  • These revenue streams contribute to the overall growth and profitability of the Trivia Games market in Belgium.
  • Moreover, the number of downloads in the Trivia Games market is projected to reach 7.16m downloads in 2022.
  • This indicates a substantial user base and a high level of engagement within the market.
  • The average revenue per download is expected to amount to US$0.09, reflecting the monetization potential of the Trivia Games market in Belgium.
  • In a global comparison, it is worth noting that in the United States generates the highest revenue in the Trivia Games market.
  • In 2022, the revenue in the United States is projected to reach US$74.15m.
  • This demonstrates the significant market size and revenue potential in the United States compared to other countries.
  • In summary, the Trivia Games market in Belgium is projected to experience growth in the coming years, with various revenue streams contributing to its overall success.
  • With increasing downloads and a promising average revenue per download, this market presents opportunities for both developers and investors in Belgium.

Key regions: Asia, China, Germany, Japan, South Korea

 
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Analyst Opinion

Since the start of Apple, Inc.'s App Store in 2008 with around 500 apps, mobile apps have come to dominate the digital economy and have quickly outpaced the demand for desktop applications. As of 2021, the Apple App Store and Google Play Store had more than 5 million apps combined. Because many apps from the West are not available in China, many new app stores have emerged there. Digital lifestyles around the world now depend on adopting mobile apps, especially when it comes to social networking. The games industry has also been thoroughly transformed by the app revolution and is demonstrated by the fact that the games category is the largest and highest-grossing app category.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on revenue from in-app purchases, revenue from the purchase of apps, and revenue from advertising, as well as the number of downloads for each app category.

Modeling approach:

Market sizes are determined through a bottom-up approach, building on a specific rationale for each market segment. As a basis for evaluating markets, we use market data from independent databases and third-party sources, current trends, and reported performance indicators of top market players. In addition, we use relevant key market indicators and data from country-specific associations, such as smartphone users and mobile broadband connections. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP/capita, level of digitization, and consumer attitudes toward apps.

Additional notes:

The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year in case market dynamics change.

Overview

  • Revenue
  • Market Shares
  • Downloads
  • Users
  • Analyst Opinion
  • Global Comparison
  • Methodology
  • Key Market Indicators
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