Casino Games - Belgium

  • Belgium
  • The Casino Games market in Belgium is expected to experience significant growth in the coming years.
  • According to projections, the total revenue in this market is forecasted to reach US$5.17m by 2022.
  • This represents a substantial increase in revenue for the industry.
  • Furthermore, it is anticipated that the market will continue to expand at a steady rate.
  • The annual growth rate, also known as the compound annual growth rate (CAGR), is projected to be 7.56% between 2022 and 2027.
  • This growth is expected to result in a market volume of US$7.99m by 2027.
  • In addition to the overall revenue, specific segments within the Casino Games market are also expected to perform well.
  • The revenue generated from in-app purchases (IAP) is projected to reach US$4.17m in 2022.
  • This indicates a substantial amount of spending within the mobile gaming sector in Belgium.
  • Paid app revenue in the Casino Games market is also expected to contribute to the industry's growth.
  • It is projected to reach US$0.14m in 2022, reflecting the willingness of consumers to invest in premium gaming experiences.
  • Advertising revenue is another significant aspect of the Casino Games market.
  • It is estimated to reach US$0.86m in 2022.
  • This demonstrates the value of advertising within the industry and the potential for businesses to reach a wide audience through strategic marketing efforts.
  • The number of downloads in the Casino Games market is projected to increase as well, reaching approximately 2.11m downloads in 2022.
  • This indicates a strong demand for gaming applications among consumers in Belgium.
  • When considering the average revenue per download, it is expected to be US$2.45.
  • This figure provides insight into the average amount of revenue generated from each individual download.
  • In terms of global comparisons, it is worth noting that in the United States generates the highest revenue in the Casino Games market.
  • In 2022, it is projected to reach a staggering US$3,358.00m.
  • This highlights the dominance of the US market in terms of revenue generation.
  • Overall, the Casino Games market in Belgium is poised for growth, with increasing revenue projections and a strong consumer demand for gaming experiences.

Key regions: Asia, United States, Europe, South Korea, India

 
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Analyst Opinion

Since the start of Apple, Inc.'s App Store in 2008 with around 500 apps, mobile apps have come to dominate the digital economy and have quickly outpaced the demand for desktop applications. As of 2021, the Apple App Store and Google Play Store had more than 5 million apps combined. Because many apps from the West are not available in China, many new app stores have emerged there. Digital lifestyles around the world now depend on adopting mobile apps, especially when it comes to social networking. The games industry has also been thoroughly transformed by the app revolution and is demonstrated by the fact that the games category is the largest and highest-grossing app category.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on revenue from in-app purchases, revenue from the purchase of apps, and revenue from advertising, as well as the number of downloads for each app category.

Modeling approach:

Market sizes are determined through a bottom-up approach, building on a specific rationale for each market segment. As a basis for evaluating markets, we use market data from independent databases and third-party sources, current trends, and reported performance indicators of top market players. In addition, we use relevant key market indicators and data from country-specific associations, such as smartphone users and mobile broadband connections. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP/capita, level of digitization, and consumer attitudes toward apps.

Additional notes:

The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year in case market dynamics change.

Overview

  • Revenue
  • Market Shares
  • Downloads
  • Users
  • Analyst Opinion
  • Global Comparison
  • Methodology
  • Key Market Indicators
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