Role Playing Games - Argentina

  • Argentina
  • The Role Playing Games market in Argentina is projected to experience significant growth in the coming years.
  • According to forecasts, the total revenue in this market is expected to reach US$12.16m in 2022.
  • This projection indicates a positive trend for the industry.
  • Furthermore, it is anticipated that the market will continue to expand at an annual growth rate of 12.23%, resulting in a projected market volume of US$23.79m by 2027.
  • When examining the revenue breakdown within the Role Playing Games market, it is noteworthy to mention that in-app purchase (IAP) revenue is projected to reach US$4.79m in 2022.
  • This indicates a significant contribution from in-app purchases to the overall revenue of the market.
  • Additionally, paid app revenue is projected to reach US$0.34m in 2022, showcasing the potential for revenue generation through paid applications.
  • On the other hand, advertising revenue is also expected to play a substantial role, with a projected amount of US$7.03m in 2022.
  • In terms of the number of downloads, it is projected that the Role Playing Games market in Argentina will see a significant increase, reaching 49.95m downloads downloads in 2022.
  • This indicates a high level of interest and engagement with this genre of games in the country.
  • Furthermore, the average revenue per download is expected to amount to US$0.24, highlighting the potential for monetization within the market.
  • When comparing the revenue generated in Argentina to other countries, it is interesting to note that in China leads the global market in terms of revenue generation.
  • In 2022, in China is projected to generate a staggering US$25,040.00m in revenue from the Role Playing Games market.
  • This highlights the significant market share held by in China and the potential for growth in other regions, including in Argentina.

Key regions: Germany, Asia, India, Europe, United States

 
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Analyst Opinion

Since the start of Apple, Inc.'s App Store in 2008 with around 500 apps, mobile apps have come to dominate the digital economy and have quickly outpaced the demand for desktop applications. As of 2021, the Apple App Store and Google Play Store had more than 5 million apps combined. Because many apps from the West are not available in China, many new app stores have emerged there. Digital lifestyles around the world now depend on adopting mobile apps, especially when it comes to social networking. The games industry has also been thoroughly transformed by the app revolution and is demonstrated by the fact that the games category is the largest and highest-grossing app category.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on revenue from in-app purchases, revenue from the purchase of apps, and revenue from advertising, as well as the number of downloads for each app category.

Modeling approach:

Market sizes are determined through a bottom-up approach, building on a specific rationale for each market segment. As a basis for evaluating markets, we use market data from independent databases and third-party sources, current trends, and reported performance indicators of top market players. In addition, we use relevant key market indicators and data from country-specific associations, such as smartphone users and mobile broadband connections. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP/capita, level of digitization, and consumer attitudes toward apps.

Additional notes:

The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year in case market dynamics change.

Overview

  • Revenue
  • Market Shares
  • Downloads
  • Users
  • Analyst Opinion
  • Global Comparison
  • Methodology
  • Key Market Indicators
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