Casino Games - Morocco

  • Morocco
  • The Casino Games market in Morocco is expected to witness significant growth in the coming years.
  • According to projections, the total revenue in this market is estimated to reach US$0.71m in 2022.
  • This indicates a positive trajectory for the industry.
  • Moreover, it is anticipated that the Casino Games market will experience a Compound Annual Growth Rate (CAGR) of 11.87% from 2022 to 2027.
  • This growth rate is expected to contribute to a projected market volume of US$1.33m by 2027.
  • This signifies a substantial expansion of the market in Morocco over the forecast period.
  • When examining the various revenue streams within the Casino Games market, it is projected that in-app purchases (IAP) will play a crucial role.
  • In 2022, the revenue generated through in-app purchases is expected to reach US$356.10k.
  • This signifies the significance of in-app purchases as a revenue source in the Moroccan Casino Games market.
  • On the other hand, paid app revenue in the Casino Games market is projected to be negligible, standing at US$0.00k in 2022.
  • This indicates that the majority of revenue in the market will be generated through other means, such as in-app purchases and advertising.
  • Speaking of advertising revenue, it is estimated to reach US$351.60k in 2022.
  • This highlights the importance of advertising as a revenue stream within the Casino Games market in Morocco.
  • Furthermore, the number of downloads in the Casino Games market is projected to reach 0.50m downloads in 2022.
  • This indicates a substantial user base for Casino Games market in the country.
  • When considering the average revenue per download, it is currently expected to amount to US$1.42.
  • This metric provides valuable insights into the financial performance of the Casino Games market in Morocco.
  • In a global comparison, it is worth noting that in the United States generates the highest revenue in the Casino Games market.
  • In 2022, the revenue generated in the United States is projected to be US$3,358.00m.
  • This demonstrates the dominance of the United States in the global Casino Games market.

Key regions: Asia, United States, Europe, South Korea, India

 
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Analyst Opinion

Since the start of Apple, Inc.'s App Store in 2008 with around 500 apps, mobile apps have come to dominate the digital economy and have quickly outpaced the demand for desktop applications. As of 2021, the Apple App Store and Google Play Store had more than 5 million apps combined. Because many apps from the West are not available in China, many new app stores have emerged there. Digital lifestyles around the world now depend on adopting mobile apps, especially when it comes to social networking. The games industry has also been thoroughly transformed by the app revolution and is demonstrated by the fact that the games category is the largest and highest-grossing app category.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on revenue from in-app purchases, revenue from the purchase of apps, and revenue from advertising, as well as the number of downloads for each app category.

Modeling approach:

Market sizes are determined through a bottom-up approach, building on a specific rationale for each market segment. As a basis for evaluating markets, we use market data from independent databases and third-party sources, current trends, and reported performance indicators of top market players. In addition, we use relevant key market indicators and data from country-specific associations, such as smartphone users and mobile broadband connections. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP/capita, level of digitization, and consumer attitudes toward apps.

Additional notes:

The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year in case market dynamics change.

Overview

  • Revenue
  • Downloads
  • Users
  • Analyst Opinion
  • Global Comparison
  • Methodology
  • Key Market Indicators
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