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Winter Sports Equipment - EU-27

EU-27
  • In 2024, the revenue in the Winter Sports Equipment market in EU-27 amounts to US$5.0bn.
  • It is projected to experience an annual growth rate of 2.98% (CAGR 2024-2029).
  • When compared globally, United States generates the highest revenue with US$3.0bn in 2024.
  • Taking into account the total population, per person revenues amount to US$11.25 in 2024.
  • In Germany, the demand for high-end skiing equipment has been steadily increasing due to the country's strong winter sports culture and affluent population.

Definition:

Winter sports equipment includes products designed for various snow-related activities such as skiing, snowboarding, and ice skating. This category includes skis, snowboards, ice skates, helmets, goggles, gloves, and other protective gear. Technological advancements, increasing interest in winter sports, and the growing popularity of winter tourism are some of the factors driving the winter sports equipment market.

Additional Information:

The market comprises revenue and average revenue per capita. Figures are generated through both online and offline sales channels and include spending by consumers (B2C). Key players in the market are companies like Amer Sports, Rossignol Group, Head, and Burton Snowboards. These companies are leaders in their respective segments and are known for their innovative products, brand reputation, and extensive distribution networks. For more information on the data displayed, use the info button right next to the boxes.

In-Scope

  • Skis, snowboards, monoskis, as well as ice and roller skates
  • Ski and snowboard bindings
  • Ski and snowboard boots as well as skating boots with attached skates or rollers
  • Helmets, goggles, poles, protective gear, and other ski accessories

Out-Of-Scope

  • Ski jackets, pants, sweaters, base layers, and mid layers, as well as other winter sports apparel
  • Socks, outdoor shoes, and other sports footwear

Revenue

Notes: Data was converted from local currencies using average exchange rates of the respective year.

Most recent update: Jul 2024

Source: Statista Market Insights

Most recent update: Jul 2024

Source: Statista Market Insights

Key Players

Most recent update: Mar 2024

Source: Statista Market Insights

Sales Channels

Most recent update: Mar 2024

Source: Statista Market Insights

Global Comparison

Most recent update: Jul 2024

Source: Statista Market Insights

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on consumer spending on goods people buy for their leisure activities and hobbies.

Modeling approach:

Market sizes are determined through a Top-Down approach, building on specific predefined factors for each market segment. As a basis for evaluating markets, we use in-house market research, national statistical offices, international institutions, trade associations, third-party studies, and survey results from our primary research (e.g., the Statista Global Consumer Survey). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, consumer spending, and household number. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, exponential trend smoothing is well suited for forecasting the Toys & Hobby market with a projected steady growth. The main drivers are GDP per capita and consumer spending per capita.

Additional notes:

The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year.

Key Market Indicators

Notes: Based on data from IMF, World Bank, UN and Eurostat

Most recent update: Sep 2024

Source: Statista Market Insights

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