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Fishing Equipment - G7

G7
  • In 2024, the Fishing Equipment market in G7 generated a revenue of US$3.6bn.
  • Experts predict that the market will experience an annual growth rate of 3.92% from 2024 to 2029 (CAGR 2024-2029).
  • When compared to other countries, China leads the global market with a revenue of US$6.2bn in 2024.
  • Taking into account the total population, each person in G7 generated a revenue of US$4.68 in 2024.
  • In Japan, the demand for high-quality fishing equipment continues to rise, driven by the country's deep-rooted fishing culture and its reputation for precision and craftsmanship.

Definition:

Fishing equipment refers to tools and accessories used for catching fish in various water bodies, such as oceans, lakes, and rivers. The equipment can be broadly classified into two categories: tackle and gear. Tackle refers to the fishing rods, reels, lines, hooks, and lures, while gear includes accessories such as nets, waders, fish finders, and tackle boxes. The fishing equipment market is highly dependent on factors such as the popularity of recreational fishing, technological advancements in equipment design, and the availability of fish species.

Additional Information:

The market comprises revenue and average revenue per capita. Figures are generated through both online and offline sales channels and include spending by consumers (B2C). Key players in the market are companies like Newell Brands, Shimano, Rapala VMC, and Pure Fishing. These companies are leaders in their respective segments and are known for their innovative products, brand reputation, and extensive distribution networks. For more information on the data displayed, use the info button right next to the boxes.

In-Scope

  • Hooks and lines
  • Lures and bait
  • Reels and rods
  • Fish landing nets
  • Other fishing equipment

Out-Of-Scope

  • Fishing vests, pants, and other sports apparel
  • Rubber boots and other sports footwear

Revenue

Notes: Data was converted from local currencies using average exchange rates of the respective year.

Most recent update: Jul 2024

Source: Statista Market Insights

Most recent update: Jul 2024

Source: Statista Market Insights

Sales Channels

Most recent update: Mar 2024

Source: Statista Market Insights

Global Comparison

Most recent update: Jul 2024

Source: Statista Market Insights

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on consumer spending on goods people buy for their leisure activities and hobbies.

Modeling approach:

Market sizes are determined through a Top-Down approach, building on specific predefined factors for each market segment. As a basis for evaluating markets, we use in-house market research, national statistical offices, international institutions, trade associations, third-party studies, and survey results from our primary research (e.g., the Statista Global Consumer Survey). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, consumer spending, and household number. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, exponential trend smoothing is well suited for forecasting the Toys & Hobby market with a projected steady growth. The main drivers are GDP per capita and consumer spending per capita.

Additional notes:

The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year.

Key Market Indicators

Notes: Based on data from IMF, World Bank, UN and Eurostat

Most recent update: Sep 2024

Source: Statista Market Insights

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