Consumer Electronics - EAEU

  • EAEU
  • In 2024, the revenue in the Consumer Electronics market in the EAEU amounts to US$18.4bn.
  • This market is projected to grow annually by 9.76% (CAGR 2024-2029).
  • Among the different segments, the largest one is Telephony, with a market volume of US$9.2bn in 2024.
  • When compared globally, in China generates the most revenue in this market, with US$198.5bn in 2024.
  • Considering the total population figures, the per person revenues in 2024 amount to US$99.86.
  • Looking ahead, by 2029, the volume in the Consumer Electronics market is expected to reach 286.7m pieces.
  • Additionally, a volume growth of 0.9% is predicted for 2025.
  • On average, each person in the EAEU is expected to contribute a volume of 1.0pieces to the Consumer Electronics market in 2024.
  • The consumer electronics market in the EAEU countries is experiencing a surge in demand for smart home devices.

Key regions: United States, Worldwide, India, Europe, Germany

 
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Analyst Opinion

The consumer electronics market is in a state of constant development as smart electronic devices continue to replace traditional products in the consumer electronic market. Smartphones dominate the market by generating the highest revenues for consumer electronics, whereby the key players of Apple and Samsung also use their technology for other electronic devices, enabling them to expand their dominance in the market. New key players threatening Apple and Samsung’s market position are Chinese competitors such as Xiaomi and Huawei which are showing record growth levels for smartphones and other electronic products. The key drivers in the market which foresee future growth potential are the following: the expansion of 5G networks allowing massive amounts of data to be transferred in real-time, promoting concepts such as smart cities and the interconnectivity of objects; virtual reality which is being led by Metaverse, previously known as Facebook, promising to create a parallel world; and the gaming sector, which subsequently can integrate virtual reality technologies to create a gaming experience which can enables the virtual and the real to be combined.

Methodology

Modeling approach:

Overview

  • Revenue
  • Key Players
  • Volume
  • Price
  • Analyst Opinion
  • Sales Channels
  • Global Comparison
  • Methodology
  • Key Market Indicators
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