Soccer - Central America

  • Central America
  • Revenue in the Soccer market is projected to reach US$45.34m in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 2.10%, resulting in a projected market volume of US$50.30m by 2029.
  • In global comparison, most revenue will be generated in the United Kingdom (US$9,696.00m in 2024).
  • The average revenue per user (ARPU) in the Soccer market is projected to amount to US$24.27 in 2024.
  • In the Soccer market, the number of users is expected to amount to 2.1m users by 2029.
  • User penetration in the Soccer market will be at 3.5% in 2024.
 
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Analyst Opinion

The Soccer market in Central America is experiencing slow growth due to various factors like limited access to digital technologies, cultural preferences for physical media, and low disposable incomes affecting merchandise and ticket sales. Despite rising health awareness, the market remains stagnant due to these challenges.

Customer preferences:
The population in Central America is becoming more interested in soccer as a form of entertainment and cultural identity, leading to a growing demand for merchandise and branded products. Additionally, the rise of social media has made it easier for fans to connect with their favorite teams and players, driving a trend of online engagement and virtual experiences. Moreover, demographic changes, such as an increasing young population and a growing middle class, have resulted in a greater spending power and influence on consumer preferences within the soccer market.

Trends in the market:
In Central America, the Soccer Market within the Sports Market has seen a rise in the adoption of technology and digital platforms to enhance fan engagement and drive revenue. Fans can now access live streaming of games, purchase merchandise online, and interact with teams through social media. This trend has significant implications for industry stakeholders as it opens up new avenues for monetization and allows for a more connected and engaged fan base. Furthermore, with the increasing popularity of Esports in the region, there is potential for the integration of virtual and real-world soccer experiences, creating a more immersive experience for fans. This trend is expected to continue, as technology continues to shape the sports industry in Central America.

Local special circumstances:
In Central America, the Soccer Market within the Sports Market is heavily influenced by local culture and passion for the sport. Soccer is deeply ingrained in the regions history and traditions, leading to a large and dedicated fan base. Additionally, the relatively low cost of playing and watching soccer makes it accessible to a wide audience. This has led to a highly competitive market, with numerous local clubs and rivalries driving interest and investment. Political and economic instability in some countries has also had an impact, with government interventions and regulations affecting the growth and structure of the market. These unique factors make the Central American Soccer Market a dynamic and exciting space for both players and businesses.

Underlying macroeconomic factors:
The growth of the Soccer Market within the Sports Market is heavily influenced by macroeconomic factors such as consumer spending power, government policies, and international trade agreements. Countries with stable economies and growing disposable incomes are witnessing a rise in demand for soccer-related products and services. Additionally, favorable government policies and investments in sports infrastructure are also boosting the market growth. On the other hand, economic instability and high trade barriers can hinder market growth in some countries. The growing popularity and commercialization of soccer globally are also impacting the development and profitability of the Soccer Market within the Sports Market.

Methodology

Data coverage:

The data encompasses B2C and B2B revenues. Figures are based on media spending, merchandise spending, and ticket spending. All monetary figures for merchandise and tickets refer to consumer spending on goods or tickets in the respective segment, which can be online and offline.

Modeling approach / Market size:

Market sizes are determined through a combination of bottom-up and top-down approaches, building on specific predefined factors for each market segment. As a basis for evaluating markets, we use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per ticket, price on sport goods). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, number of internet users, and internet consumption. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function or linear forecasting, as it fits the development of either strong growing markets or more sophistacted and saturated markets, such as soccer in Europe.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). We also account for the different cycles of international tournaments, such as world cups or continent cups. Consumer Insights data is reweighted for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
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