Cricket Media - Lithuania

  • Lithuania
  • Revenue in the Cricket Media market is projected to reach US$43.64k in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 3.41%, resulting in a projected market volume of US$51.60k by 2029.
  • In global comparison, most revenue will be generated in India (US$1,164,000.00k in 2024).
  • The average revenue per user (ARPU) in the Cricket Media market is projected to amount to US$2.63 in 2024.
  • In the Cricket Media market, the number of users is expected to amount to 19.0k users by 2029.
  • User penetration in the Cricket Media market will be at 0.6% in 2024.
 
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Analyst Opinion

The Cricket Media Market in Lithuania has witnessed limited growth due to factors such as declining interest in the sport, lack of digital presence, and limited access to online services. These challenges have hindered the markets growth rate, making it a subdued decline compared to other Sports markets in the region.

Customer preferences:
The Cricket Media Market in Lithuania has seen a growing trend towards digital streaming platforms, with consumers preferring the convenience and choice offered by these services. As internet and smartphone penetration rates continue to rise in the country, on-demand video content and streaming services have become increasingly popular among younger demographics, driving subscriptions and revenue in the digital sports media market. This trend is expected to continue as more consumers turn to technology for their media consumption needs.

Trends in the market:
In Lithuania, the Cricket Media Market of the Cricket Market within the Sports Market has seen an increase in online streaming services, allowing fans to access live matches and highlights on various devices. Additionally, there has been a rise in the use of social media to share and discuss cricket content. This trend is expected to continue, with a focus on further digitalization and online engagement. Industry stakeholders can benefit from this trend by investing in innovative digital platforms and leveraging social media to reach new audiences.

Local special circumstances:
In Lithuania, the Cricket Media Market is still emerging, as the sport of cricket is relatively new to the country. However, with the growing popularity of the sport globally, the Lithuanian market is expected to experience growth. One unique factor that differentiates the market is the countrys limited access to live cricket matches and lack of infrastructure for the sport. As a result, there is an opportunity for digital platforms to fill the gap and provide access to live matches and cricket-related content. This also presents a potential for growth in the digital media market, specifically for cricket. Additionally, Lithuanias small population and limited resources also influence the market conditions, making it a challenging but potentially lucrative market for cricket media.

Underlying macroeconomic factors:
The growth of the Cricket Media market is influenced by macroeconomic factors such as increasing internet penetration, rising popularity of sports and media entertainment, and growing disposable income. Countries with favorable economic conditions and a strong interest in sports are expected to drive market growth. Additionally, the adoption of advanced technologies and digital platforms in the sports industry is expected to boost the demand for cricket media content and services. Moreover, initiatives and investments by governments and private organizations to improve sports infrastructure and promote sports as a form of entertainment are also expected to support market growth.

Methodology

Data coverage:

The data encompasses B2B revenues. Figures are based on media spending from businesses to several clubs. That also includes the revenues from advertising as this is part of media and broadcasting contracts the individual clubs have with their respective leagues.

Modeling approach / Market size:

Market sizes are determined through a top-down approach, building on specific predefined factors for each market segment. As a basis for evaluating markets, we use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per ticket, price on sport goods). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, number of internet users, and internet consumption. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function or linear forecasting, as it fits the development of either strong growing markets or more sophistacted and saturated markets, such as soccer in Europe.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). We also account for the different cycles of international tournaments, such as world cups or continent cups. Consumer Insights data is reweighted for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
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