Cricket - Australia

  • Australia
  • Revenue in the Cricket market is projected to reach US$339.60m in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 2.71%, resulting in a projected market volume of US$388.20m by 2029.
  • In global comparison, most revenue will be generated in India (US$2,275.00m in 2024).
  • The average revenue per user (ARPU) in the Cricket market is projected to amount to US$83.78 in 2024.
  • In the Cricket market, the number of users is expected to amount to 4.8m users by 2029.
  • User penetration in the Cricket market will be at 15.2% in 2024.
 
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Analyst Opinion

The Sports Market in Australia has been experiencing moderate growth, driven by factors such as the increasing popularity of online ticket sales and the rise of digital media platforms in the Cricket industry. However, a mild decline in overall growth can be attributed to factors such as the recent financial impact of the pandemic on the industry and the saturation of the market with multiple media and ticket platforms.

Customer preferences:
There has been a notable increase in the popularity of unconventional cricket formats, such as T20 and The Hundred, among younger consumers in Australia. This trend towards faster-paced and more entertaining cricket games is driven by a desire for more instant gratification and the rise of social media, which creates a greater demand for engaging content. As a result, there is a growing emphasis on creating a vibrant fan experience, both in-person and online, to cater to this evolving consumer preference.

Trends in the market:
The Cricket Market within the Sports Market in Australia is seeing a shift towards more personalized and data-driven experiences. With the use of technology, players can now access real-time stats and analytics, allowing them to make data-based decisions on the field. This trend is not only improving the performance of players but also enhancing the viewing experience for fans. Its also opening up opportunities for data and analytics companies to collaborate with cricket leagues and teams. This trend is expected to continue, with potential implications for industry stakeholders such as broadcasters, sponsors, and technology companies looking to capitalize on this growing market.

Local special circumstances:
In Australia, Cricket Market has a strong presence due to the countrys love for sports, particularly cricket. The geographical location of Australia, with its abundance of outdoor spaces and favorable climate, makes it an ideal market for cricket. Additionally, the cultural significance of cricket in Australia, with the sport being considered a national pastime, creates a high demand for cricket-related products and services. Moreover, Australias Sports market is heavily regulated, with strict codes of conduct for players and organizations, resulting in a distinct and well-structured cricket market.

Underlying macroeconomic factors:
The Cricket Market within the Sports Market in Australia is significantly influenced by macroeconomic factors such as the countrys economic stability, government fiscal policies, and global economic trends. The stability of the Australian economy has a direct impact on consumer spending and confidence, which in turn affects the demand for cricket-related products and services. Moreover, the governments investment in sports infrastructure and favorable regulatory support for the sports industry have contributed to the growth of the Cricket Market in Australia. The rising popularity of cricket as a national sport and the increasing disposable income of Australians have also played a crucial role in driving the market growth. Additionally, Australias strong presence in the global cricket scene and its success in international cricket tournaments have further boosted the demand for cricket-related products and services in the country.

Methodology

Data coverage:

The data encompasses B2C and B2B revenues. Figures are based on media spending, merchandise spending, and ticket spending. All monetary figures for merchandise and tickets refer to consumer spending on goods or tickets in the respective segment, which can be online and offline.

Modeling approach / Market size:

Market sizes are determined through a combination of bottom-up and top-down approaches, building on specific predefined factors for each market segment. As a basis for evaluating markets, we use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per ticket, price on sport goods). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, number of internet users, and internet consumption. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function or linear forecasting, as it fits the development of either strong growing markets or more sophistacted and saturated markets, such as soccer in Europe.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). We also account for the different cycles of international tournaments, such as world cups or continent cups. Consumer Insights data is reweighted for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
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