Basketball Merchandise - Southeast Asia

  • Southeast Asia
  • Revenue in the Basketball Merchandise market is projected to reach US$12.50m in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 1.63%, resulting in a projected market volume of US$13.55m by 2029.
  • In global comparison, most revenue will be generated in the United States (US$1,113.00m in 2024).
  • The average revenue per user (ARPU) in the Basketball Merchandise market is projected to amount to US$3.75 in 2024.
  • In the Basketball Merchandise market, the number of users is expected to amount to 1.1m users by 2029.
  • User penetration in the Basketball Merchandise market will be at 0.5% in 2024.
 
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Analyst Opinion

The Basketball Merchandise market in Southeast Asia has seen a slow growth rate in recent years, impacted by a decline in consumer spending and saturation in the market. However, with the increasing popularity of basketball in the region, there is potential for growth with the adoption of digital technologies and the convenience of online shopping. Rising awareness of merchandise options could also drive growth.

Customer preferences:
The rise of social media and online shopping has greatly influenced the Basketball Merchandise Market of the Basketball Market within the Sports Market. As consumers continue to embrace e-commerce and digital platforms, retailers are expanding their online presence and offerings to reach a wider audience. Additionally, there has been a growing preference for sustainably-made and ethically-sourced merchandise, with consumers prioritizing environmentally-friendly and socially responsible brands. This shift towards conscious consumption in Southeast Asia is also reflective of the regions increasing awareness and concern for global environmental and social issues.

Trends in the market:
In Southeast Asia, the Basketball Merchandise Market is experiencing a surge in popularity, driven by the rising interest in basketball and the increasing purchasing power of consumers. As a result, there is a growing trend of collaborations between sports brands and fashion designers to create unique, limited edition basketball merchandise. This has not only allowed brands to reach a wider audience, but also created a new market for premium and collectible items. Additionally, with the rise of e-commerce and social media, fans are now able to purchase and showcase their merchandise online, fueling the growth of the market. If this trend continues, it could lead to an increased competition and innovation in the industry.

Local special circumstances:
In Southeast Asia, the Basketball Merchandise Market of the Basketball Market within the Sports Market is heavily influenced by the regions deep-rooted passion for the sport. Local customs and traditions surrounding basketball have given rise to a diverse range of merchandise, catering to different demographics. Government support for sports development has also contributed to the growth of the market. Additionally, the regions climate and geography have led to a preference for lightweight and moisture-wicking materials in basketball merchandise, distinct from other markets.

Underlying macroeconomic factors:
The Basketball Merchandise Market of the Basketball Market within the Sports Market is highly influenced by macroeconomic factors in Southeast Asia. This region has been experiencing rapid economic growth due to favorable policies, investments, and technological advancements. The rising disposable income and consumer spending in countries like Indonesia, Malaysia, and Vietnam have led to a significant increase in demand for basketball merchandise. Additionally, the growing popularity of basketball in these countries and the increasing presence of international players have further fueled the market growth. Moreover, the overall growth of the Sports market and the increasing focus on health and wellness are also contributing to the rise in demand for basketball merchandise in the region.

Methodology

Data coverage:

The data encompasses B2C revenues. Figures are based on merchandise spending. All monetary figures refer to consumer spending on goods in the respective segment, which can be online and offline.

Modeling approach / Market size:

Market sizes are determined through a combination of bottom-up and top-down approaches, building on specific predefined factors for each market segment. As a basis for evaluating markets, we use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per ticket, price on sport goods). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, number of internet users, and internet consumption. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function or linear forecasting, as it fits the development of either strong growing markets or more sophistacted and saturated markets, such as soccer in Europe.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). We also account for the different cycles of international tournaments, such as world cups or continent cups. Consumer Insights data is reweighted for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
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